CamelRenderer.java

net.minecraft.client.renderer.entity.CamelRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.CamelRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/CamelRenderer.java
  • 起始行号:L19
  • 继承:AgeableMobRenderer<Camel,CamelRenderState,CamelModel>
  • 职责:

    TODO

字段/常量

  • CAMEL_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L20
    • 说明:

      TODO

  • CAMEL_BABY_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L21
    • 说明:

      TODO

内部类/嵌套类型

构造器

public CamelRenderer(EntityRendererProvider.Context context) @ L23

  • 构造器名:CamelRenderer
  • 源码定位:L23
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected static SimpleEquipmentLayer<CamelRenderState,CamelModel,CamelSaddleModel> createCamelSaddleLayer(EntityRendererProvider.Context context, MobRenderer<Camel,CamelRenderState,CamelModel> renderer, EquipmentClientInfo.LayerType saddleLayerType, ModelLayerLocation saddleModelLayer) @ L28

  • 方法名:createCamelSaddleLayer
  • 源码定位:L28
  • 返回类型:SimpleEquipmentLayer<CamelRenderState,CamelModel,CamelSaddleModel>
  • 修饰符:protected static

参数:

  • context: EntityRendererProvider.Context
  • renderer: MobRenderer<Camel,CamelRenderState,CamelModel>
  • saddleLayerType: EquipmentClientInfo.LayerType
  • saddleModelLayer: ModelLayerLocation

说明:

TODO

public Identifier getTextureLocation(CamelRenderState state) @ L39

  • 方法名:getTextureLocation
  • 源码定位:L39
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: CamelRenderState

说明:

TODO

public CamelRenderState createRenderState() @ L43

  • 方法名:createRenderState
  • 源码定位:L43
  • 返回类型:CamelRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Camel entity, CamelRenderState state, float partialTicks) @ L47

  • 方法名:extractRenderState
  • 源码定位:L47
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Camel
  • state: CamelRenderState
  • partialTicks: float

说明:

TODO

static void extractAdditionalState(Camel entity, CamelRenderState state, float partialTicks) @ L52

  • 方法名:extractAdditionalState
  • 源码定位:L52
  • 返回类型:void
  • 修饰符:static

参数:

  • entity: Camel
  • state: CamelRenderState
  • partialTicks: float

说明:

TODO

static float getJumpCooldown(Camel camel, float partialTicks) @ L63

  • 方法名:getJumpCooldown
  • 源码定位:L63
  • 返回类型:float
  • 修饰符:static

参数:

  • camel: Camel
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class CamelRenderer extends AgeableMobRenderer<Camel, CamelRenderState, CamelModel> {
    private static final Identifier CAMEL_LOCATION = Identifier.withDefaultNamespace("textures/entity/camel/camel.png");
    private static final Identifier CAMEL_BABY_LOCATION = Identifier.withDefaultNamespace("textures/entity/camel/camel_baby.png");
 
    public CamelRenderer(EntityRendererProvider.Context context) {
        super(context, new AdultCamelModel(context.bakeLayer(ModelLayers.CAMEL)), new BabyCamelModel(context.bakeLayer(ModelLayers.CAMEL_BABY)), 0.7F);
        this.addLayer(createCamelSaddleLayer(context, this, EquipmentClientInfo.LayerType.CAMEL_SADDLE, ModelLayers.CAMEL_SADDLE));
    }
 
    protected static SimpleEquipmentLayer<CamelRenderState, CamelModel, CamelSaddleModel> createCamelSaddleLayer(
        EntityRendererProvider.Context context,
        MobRenderer<Camel, CamelRenderState, CamelModel> renderer,
        EquipmentClientInfo.LayerType saddleLayerType,
        ModelLayerLocation saddleModelLayer
    ) {
        return new SimpleEquipmentLayer<>(
            renderer, context.getEquipmentRenderer(), saddleLayerType, state -> state.saddle, new CamelSaddleModel(context.bakeLayer(saddleModelLayer)), null
        );
    }
 
    public Identifier getTextureLocation(CamelRenderState state) {
        return state.isBaby ? CAMEL_BABY_LOCATION : CAMEL_LOCATION;
    }
 
    public CamelRenderState createRenderState() {
        return new CamelRenderState();
    }
 
    public void extractRenderState(Camel entity, CamelRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        extractAdditionalState(entity, state, partialTicks);
    }
 
    static void extractAdditionalState(Camel entity, CamelRenderState state, float partialTicks) {
        state.saddle = entity.getItemBySlot(EquipmentSlot.SADDLE).copy();
        state.isRidden = entity.isVehicle();
        state.jumpCooldown = getJumpCooldown(entity, partialTicks);
        state.sitAnimationState.copyFrom(entity.sitAnimationState);
        state.sitPoseAnimationState.copyFrom(entity.sitPoseAnimationState);
        state.sitUpAnimationState.copyFrom(entity.sitUpAnimationState);
        state.idleAnimationState.copyFrom(entity.idleAnimationState);
        state.dashAnimationState.copyFrom(entity.dashAnimationState);
    }
 
    static float getJumpCooldown(Camel camel, float partialTicks) {
        return Math.max(camel.getJumpCooldown() - partialTicks, 0.0F);
    }
}

引用的其他类