CamelModel.java

net.minecraft.client.model.animal.camel.CamelModel

信息

  • 全限定名:net.minecraft.client.model.animal.camel.CamelModel
  • 类型:public abstract class
  • 包:net.minecraft.client.model.animal.camel
  • 源码路径:src/main/java/net/minecraft/client/model/animal/camel/CamelModel.java
  • 起始行号:L13
  • 继承:EntityModel
  • 职责:

    TODO

字段/常量

  • MAX_WALK_ANIMATION_SPEED

    • 类型: float
    • 修饰符: private static final
    • 源码定位: L14
    • 说明:

      TODO

  • WALK_ANIMATION_SCALE_FACTOR

    • 类型: float
    • 修饰符: private static final
    • 源码定位: L15
    • 说明:

      TODO

  • head

    • 类型: ModelPart
    • 修饰符: protected final
    • 源码定位: L16
    • 说明:

      TODO

  • walkAnimation

    • 类型: KeyframeAnimation
    • 修饰符: private final
    • 源码定位: L17
    • 说明:

      TODO

  • sitAnimation

    • 类型: KeyframeAnimation
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

  • sitPoseAnimation

    • 类型: KeyframeAnimation
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • standupAnimation

    • 类型: KeyframeAnimation
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

  • idleAnimation

    • 类型: KeyframeAnimation
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

  • dashAnimation

    • 类型: KeyframeAnimation
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

内部类/嵌套类型

构造器

public CamelModel(ModelPart root, AnimationDefinition walk, AnimationDefinition sit, AnimationDefinition sitPose, AnimationDefinition standup, AnimationDefinition idle, AnimationDefinition dash) @ L24

  • 构造器名:CamelModel
  • 源码定位:L24
  • 修饰符:public

参数:

  • root: ModelPart
  • walk: AnimationDefinition
  • sit: AnimationDefinition
  • sitPose: AnimationDefinition
  • standup: AnimationDefinition
  • idle: AnimationDefinition
  • dash: AnimationDefinition

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void setupAnim(CamelRenderState state) @ L44

  • 方法名:setupAnim
  • 源码定位:L44
  • 返回类型:void
  • 修饰符:public

参数:

  • state: CamelRenderState

说明:

TODO

private void applyHeadRotation(CamelRenderState state, float yRot, float xRot) @ L55

  • 方法名:applyHeadRotation
  • 源码定位:L55
  • 返回类型:void
  • 修饰符:private

参数:

  • state: CamelRenderState
  • yRot: float
  • xRot: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public abstract class CamelModel extends EntityModel<CamelRenderState> {
    private static final float MAX_WALK_ANIMATION_SPEED = 2.0F;
    private static final float WALK_ANIMATION_SCALE_FACTOR = 2.5F;
    protected final ModelPart head;
    private final KeyframeAnimation walkAnimation;
    private final KeyframeAnimation sitAnimation;
    private final KeyframeAnimation sitPoseAnimation;
    private final KeyframeAnimation standupAnimation;
    private final KeyframeAnimation idleAnimation;
    private final KeyframeAnimation dashAnimation;
 
    public CamelModel(
        ModelPart root,
        AnimationDefinition walk,
        AnimationDefinition sit,
        AnimationDefinition sitPose,
        AnimationDefinition standup,
        AnimationDefinition idle,
        AnimationDefinition dash
    ) {
        super(root);
        ModelPart body = root.getChild("body");
        this.head = body.getChild("head");
        this.walkAnimation = walk.bake(root);
        this.sitAnimation = sit.bake(root);
        this.sitPoseAnimation = sitPose.bake(root);
        this.standupAnimation = standup.bake(root);
        this.idleAnimation = idle.bake(root);
        this.dashAnimation = dash.bake(root);
    }
 
    public void setupAnim(CamelRenderState state) {
        super.setupAnim(state);
        this.applyHeadRotation(state, state.yRot, state.xRot);
        this.walkAnimation.applyWalk(state.walkAnimationPos, state.walkAnimationSpeed, 2.0F, 2.5F);
        this.sitAnimation.apply(state.sitAnimationState, state.ageInTicks);
        this.sitPoseAnimation.apply(state.sitPoseAnimationState, state.ageInTicks);
        this.standupAnimation.apply(state.sitUpAnimationState, state.ageInTicks);
        this.idleAnimation.apply(state.idleAnimationState, state.ageInTicks);
        this.dashAnimation.apply(state.dashAnimationState, state.ageInTicks);
    }
 
    private void applyHeadRotation(CamelRenderState state, float yRot, float xRot) {
        yRot = Mth.clamp(yRot, -30.0F, 30.0F);
        xRot = Mth.clamp(xRot, -25.0F, 45.0F);
        if (state.jumpCooldown > 0.0F) {
            float headRotation = 45.0F * state.jumpCooldown / 55.0F;
            xRot = Mth.clamp(xRot + headRotation, -25.0F, 70.0F);
        }
 
        this.head.yRot = yRot * (float) (Math.PI / 180.0);
        this.head.xRot = xRot * (float) (Math.PI / 180.0);
    }
}

引用的其他类