CamelRenderState.java

net.minecraft.client.renderer.entity.state.CamelRenderState

信息

  • 全限定名:net.minecraft.client.renderer.entity.state.CamelRenderState
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.state
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/state/CamelRenderState.java
  • 起始行号:L9
  • 继承:LivingEntityRenderState
  • 职责:

    TODO

字段/常量

  • saddle

    • 类型: ItemStack
    • 修饰符: public
    • 源码定位: L10
    • 说明:

      TODO

  • isRidden

    • 类型: boolean
    • 修饰符: public
    • 源码定位: L11
    • 说明:

      TODO

  • jumpCooldown

    • 类型: float
    • 修饰符: public
    • 源码定位: L12
    • 说明:

      TODO

  • sitAnimationState

    • 类型: AnimationState
    • 修饰符: public final
    • 源码定位: L13
    • 说明:

      TODO

  • sitPoseAnimationState

    • 类型: AnimationState
    • 修饰符: public final
    • 源码定位: L14
    • 说明:

      TODO

  • sitUpAnimationState

    • 类型: AnimationState
    • 修饰符: public final
    • 源码定位: L15
    • 说明:

      TODO

  • idleAnimationState

    • 类型: AnimationState
    • 修饰符: public final
    • 源码定位: L16
    • 说明:

      TODO

  • dashAnimationState

    • 类型: AnimationState
    • 修饰符: public final
    • 源码定位: L17
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

代码

@OnlyIn(Dist.CLIENT)
public class CamelRenderState extends LivingEntityRenderState {
    public ItemStack saddle = ItemStack.EMPTY;
    public boolean isRidden;
    public float jumpCooldown;
    public final AnimationState sitAnimationState = new AnimationState();
    public final AnimationState sitPoseAnimationState = new AnimationState();
    public final AnimationState sitUpAnimationState = new AnimationState();
    public final AnimationState idleAnimationState = new AnimationState();
    public final AnimationState dashAnimationState = new AnimationState();
}

引用的其他类