SimpleEquipmentLayer.java
net.minecraft.client.renderer.entity.layers.SimpleEquipmentLayer
信息
- 全限定名:net.minecraft.client.renderer.entity.layers.SimpleEquipmentLayer
- 类型:public class
- 包:net.minecraft.client.renderer.entity.layers
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/SimpleEquipmentLayer.java
- 起始行号:L18
- 继承:RenderLayer<S,RM>
- 职责:
TODO
字段/常量
-
equipmentRenderer- 类型:
EquipmentLayerRenderer - 修饰符:
private final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
layer- 类型:
EquipmentClientInfo.LayerType - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
itemGetter- 类型:
Function<S,ItemStack> - 修饰符:
private final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
adultModel- 类型:
EM - 修饰符:
private final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
babyModel- 类型:
EM - 修饰符:
private final - 源码定位:
L24 - 说明:
TODO
- 类型:
-
order- 类型:
int - 修饰符:
private final - 源码定位:
L25 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public SimpleEquipmentLayer(RenderLayerParent<S,RM> renderer, EquipmentLayerRenderer equipmentRenderer, EquipmentClientInfo.LayerType layer, Function<S,ItemStack> itemGetter, EM adultModel, EM babyModel, int order) @ L27
- 构造器名:SimpleEquipmentLayer
- 源码定位:L27
- 修饰符:public
参数:
- renderer: RenderLayerParent<S,RM>
- equipmentRenderer: EquipmentLayerRenderer
- layer: EquipmentClientInfo.LayerType
- itemGetter: Function<S,ItemStack>
- adultModel: EM
- babyModel: EM
- order: int
说明:
TODO
public SimpleEquipmentLayer(RenderLayerParent<S,RM> renderer, EquipmentLayerRenderer equipmentRenderer, EquipmentClientInfo.LayerType layer, Function<S,ItemStack> itemGetter, EM adultModel, EM babyModel) @ L45
- 构造器名:SimpleEquipmentLayer
- 源码定位:L45
- 修饰符:public
参数:
- renderer: RenderLayerParent<S,RM>
- equipmentRenderer: EquipmentLayerRenderer
- layer: EquipmentClientInfo.LayerType
- itemGetter: Function<S,ItemStack>
- adultModel: EM
- babyModel: EM
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) @ L56
- 方法名:submit
- 源码定位:L56
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- lightCoords: int
- state: S
- yRot: float
- xRot: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class SimpleEquipmentLayer<S extends LivingEntityRenderState, RM extends EntityModel<? super S>, EM extends EntityModel<? super S>>
extends RenderLayer<S, RM> {
private final EquipmentLayerRenderer equipmentRenderer;
private final EquipmentClientInfo.LayerType layer;
private final Function<S, ItemStack> itemGetter;
private final EM adultModel;
private final @Nullable EM babyModel;
private final int order;
public SimpleEquipmentLayer(
RenderLayerParent<S, RM> renderer,
EquipmentLayerRenderer equipmentRenderer,
EquipmentClientInfo.LayerType layer,
Function<S, ItemStack> itemGetter,
EM adultModel,
@Nullable EM babyModel,
int order
) {
super(renderer);
this.equipmentRenderer = equipmentRenderer;
this.layer = layer;
this.itemGetter = itemGetter;
this.adultModel = adultModel;
this.babyModel = babyModel;
this.order = order;
}
public SimpleEquipmentLayer(
RenderLayerParent<S, RM> renderer,
EquipmentLayerRenderer equipmentRenderer,
EquipmentClientInfo.LayerType layer,
Function<S, ItemStack> itemGetter,
EM adultModel,
@Nullable EM babyModel
) {
this(renderer, equipmentRenderer, layer, itemGetter, adultModel, babyModel, 0);
}
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) {
ItemStack equipment = this.itemGetter.apply(state);
Equippable equippable = equipment.get(DataComponents.EQUIPPABLE);
if (equippable != null && !equippable.assetId().isEmpty() && (!state.isBaby || this.babyModel != null)) {
EM model = state.isBaby ? this.babyModel : this.adultModel;
this.equipmentRenderer
.renderLayers(
this.layer,
equippable.assetId().get(),
model,
state,
equipment,
poseStack,
submitNodeCollector,
lightCoords,
null,
state.outlineColor,
this.order
);
}
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置: