StriderRenderer.java
net.minecraft.client.renderer.entity.StriderRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.StriderRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/StriderRenderer.java
- 起始行号:L17
- 继承:AgeableMobRenderer<Strider,StriderRenderState,StriderModel>
- 职责:
TODO
字段/常量
-
STRIDER_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
STRIDER_BABY_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
COLD_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
COLD_BABY_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
SHADOW_RADIUS- 类型:
float - 修饰符:
private static final - 源码定位:
L22 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public StriderRenderer(EntityRendererProvider.Context context) @ L24
- 构造器名:StriderRenderer
- 源码定位:L24
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Identifier getTextureLocation(StriderRenderState state) @ L38
- 方法名:getTextureLocation
- 源码定位:L38
- 返回类型:Identifier
- 修饰符:public
参数:
- state: StriderRenderState
说明:
TODO
protected float getShadowRadius(StriderRenderState state) @ L46
- 方法名:getShadowRadius
- 源码定位:L46
- 返回类型:float
- 修饰符:protected
参数:
- state: StriderRenderState
说明:
TODO
public StriderRenderState createRenderState() @ L51
- 方法名:createRenderState
- 源码定位:L51
- 返回类型:StriderRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(Strider entity, StriderRenderState state, float partialTicks) @ L55
- 方法名:extractRenderState
- 源码定位:L55
- 返回类型:void
- 修饰符:public
参数:
- entity: Strider
- state: StriderRenderState
- partialTicks: float
说明:
TODO
protected boolean isShaking(StriderRenderState state) @ L62
- 方法名:isShaking
- 源码定位:L62
- 返回类型:boolean
- 修饰符:protected
参数:
- state: StriderRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class StriderRenderer extends AgeableMobRenderer<Strider, StriderRenderState, StriderModel> {
private static final Identifier STRIDER_LOCATION = Identifier.withDefaultNamespace("textures/entity/strider/strider.png");
private static final Identifier STRIDER_BABY_LOCATION = Identifier.withDefaultNamespace("textures/entity/strider/strider_baby.png");
private static final Identifier COLD_LOCATION = Identifier.withDefaultNamespace("textures/entity/strider/strider_cold.png");
private static final Identifier COLD_BABY_LOCATION = Identifier.withDefaultNamespace("textures/entity/strider/strider_cold_baby.png");
private static final float SHADOW_RADIUS = 0.5F;
public StriderRenderer(EntityRendererProvider.Context context) {
super(context, new AdultStriderModel(context.bakeLayer(ModelLayers.STRIDER)), new BabyStriderModel(context.bakeLayer(ModelLayers.STRIDER_BABY)), 0.5F);
this.addLayer(
new SimpleEquipmentLayer<>(
this,
context.getEquipmentRenderer(),
EquipmentClientInfo.LayerType.STRIDER_SADDLE,
state -> state.saddle,
new AdultStriderModel(context.bakeLayer(ModelLayers.STRIDER_SADDLE)),
null
)
);
}
public Identifier getTextureLocation(StriderRenderState state) {
if (state.isSuffocating) {
return state.isBaby ? COLD_BABY_LOCATION : COLD_LOCATION;
} else {
return state.isBaby ? STRIDER_BABY_LOCATION : STRIDER_LOCATION;
}
}
protected float getShadowRadius(StriderRenderState state) {
float radius = super.getShadowRadius(state);
return state.isBaby ? radius * 0.5F : radius;
}
public StriderRenderState createRenderState() {
return new StriderRenderState();
}
public void extractRenderState(Strider entity, StriderRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.saddle = entity.getItemBySlot(EquipmentSlot.SADDLE).copy();
state.isSuffocating = entity.isSuffocating();
state.isRidden = entity.isVehicle();
}
protected boolean isShaking(StriderRenderState state) {
return super.isShaking(state) || state.isSuffocating;
}
}引用的其他类
-
- 引用位置:
构造调用 - 关联成员:
AdultStriderModel()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
BabyStriderModel()
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数/构造调用/返回值 - 关联成员:
StriderRenderState()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: