BatRenderer.java

net.minecraft.client.renderer.entity.BatRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.BatRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/BatRenderer.java
  • 起始行号:L12
  • 继承:MobRenderer<Bat,BatRenderState,BatModel>
  • 职责:

    TODO

字段/常量

  • BAT_LOCATION
    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L13
    • 说明:

      TODO

内部类/嵌套类型

构造器

public BatRenderer(EntityRendererProvider.Context context) @ L15

  • 构造器名:BatRenderer
  • 源码定位:L15
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(BatRenderState state) @ L19

  • 方法名:getTextureLocation
  • 源码定位:L19
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: BatRenderState

说明:

TODO

public BatRenderState createRenderState() @ L23

  • 方法名:createRenderState
  • 源码定位:L23
  • 返回类型:BatRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Bat entity, BatRenderState state, float partialTicks) @ L27

  • 方法名:extractRenderState
  • 源码定位:L27
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Bat
  • state: BatRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BatRenderer extends MobRenderer<Bat, BatRenderState, BatModel> {
    private static final Identifier BAT_LOCATION = Identifier.withDefaultNamespace("textures/entity/bat/bat.png");
 
    public BatRenderer(EntityRendererProvider.Context context) {
        super(context, new BatModel(context.bakeLayer(ModelLayers.BAT)), 0.25F);
    }
 
    public Identifier getTextureLocation(BatRenderState state) {
        return BAT_LOCATION;
    }
 
    public BatRenderState createRenderState() {
        return new BatRenderState();
    }
 
    public void extractRenderState(Bat entity, BatRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.isResting = entity.isResting();
        state.flyAnimationState.copyFrom(entity.flyAnimationState);
        state.restAnimationState.copyFrom(entity.restAnimationState);
    }
}

引用的其他类

  • BatModel

    • 引用位置: 构造调用
    • 关联成员: BatModel()
  • EntityRendererProvider

    • 引用位置: 参数
  • MobRenderer

    • 引用位置: 继承
  • BatRenderState

    • 引用位置: 参数/构造调用/返回值
    • 关联成员: BatRenderState()
  • Identifier

    • 引用位置: 字段/方法调用/返回值
    • 关联成员: Identifier.withDefaultNamespace()
  • Bat

    • 引用位置: 参数