BatModel.java
net.minecraft.client.model.ambient.BatModel
信息
- 全限定名:net.minecraft.client.model.ambient.BatModel
- 类型:public class
- 包:net.minecraft.client.model.ambient
- 源码路径:src/main/java/net/minecraft/client/model/ambient/BatModel.java
- 起始行号:L18
- 继承:EntityModel
- 职责:
TODO
字段/常量
-
head- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
body- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
rightWing- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
leftWing- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
rightWingTip- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
leftWingTip- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L24 - 说明:
TODO
- 类型:
-
feet- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L25 - 说明:
TODO
- 类型:
-
flyingAnimation- 类型:
KeyframeAnimation - 修饰符:
private final - 源码定位:
L26 - 说明:
TODO
- 类型:
-
restingAnimation- 类型:
KeyframeAnimation - 修饰符:
private final - 源码定位:
L27 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public BatModel(ModelPart root) @ L29
- 构造器名:BatModel
- 源码定位:L29
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createBodyLayer() @ L42
- 方法名:createBodyLayer
- 源码定位:L42
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public void setupAnim(BatRenderState state) @ L73
- 方法名:setupAnim
- 源码定位:L73
- 返回类型:void
- 修饰符:public
参数:
- state: BatRenderState
说明:
TODO
private void applyHeadRotation(float yRot) @ L83
- 方法名:applyHeadRotation
- 源码定位:L83
- 返回类型:void
- 修饰符:private
参数:
- yRot: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class BatModel extends EntityModel<BatRenderState> {
private final ModelPart head;
private final ModelPart body;
private final ModelPart rightWing;
private final ModelPart leftWing;
private final ModelPart rightWingTip;
private final ModelPart leftWingTip;
private final ModelPart feet;
private final KeyframeAnimation flyingAnimation;
private final KeyframeAnimation restingAnimation;
public BatModel(ModelPart root) {
super(root, RenderTypes::entityCutoutCull);
this.body = root.getChild("body");
this.head = root.getChild("head");
this.rightWing = this.body.getChild("right_wing");
this.rightWingTip = this.rightWing.getChild("right_wing_tip");
this.leftWing = this.body.getChild("left_wing");
this.leftWingTip = this.leftWing.getChild("left_wing_tip");
this.feet = this.body.getChild("feet");
this.flyingAnimation = BatAnimation.BAT_FLYING.bake(root);
this.restingAnimation = BatAnimation.BAT_RESTING.bake(root);
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshdefinition = new MeshDefinition();
PartDefinition partdefinition = meshdefinition.getRoot();
PartDefinition body = partdefinition.addOrReplaceChild(
"body", CubeListBuilder.create().texOffs(0, 0).addBox(-1.5F, 0.0F, -1.0F, 3.0F, 5.0F, 2.0F), PartPose.offset(0.0F, 17.0F, 0.0F)
);
PartDefinition head = partdefinition.addOrReplaceChild(
"head", CubeListBuilder.create().texOffs(0, 7).addBox(-2.0F, -3.0F, -1.0F, 4.0F, 3.0F, 2.0F), PartPose.offset(0.0F, 17.0F, 0.0F)
);
head.addOrReplaceChild(
"right_ear", CubeListBuilder.create().texOffs(1, 15).addBox(-2.5F, -4.0F, 0.0F, 3.0F, 5.0F, 0.0F), PartPose.offset(-1.5F, -2.0F, 0.0F)
);
head.addOrReplaceChild(
"left_ear", CubeListBuilder.create().texOffs(8, 15).addBox(-0.1F, -3.0F, 0.0F, 3.0F, 5.0F, 0.0F), PartPose.offset(1.1F, -3.0F, 0.0F)
);
PartDefinition rightWing = body.addOrReplaceChild(
"right_wing", CubeListBuilder.create().texOffs(12, 0).addBox(-2.0F, -2.0F, 0.0F, 2.0F, 7.0F, 0.0F), PartPose.offset(-1.5F, 0.0F, 0.0F)
);
rightWing.addOrReplaceChild(
"right_wing_tip", CubeListBuilder.create().texOffs(16, 0).addBox(-6.0F, -2.0F, 0.0F, 6.0F, 8.0F, 0.0F), PartPose.offset(-2.0F, 0.0F, 0.0F)
);
PartDefinition leftWing = body.addOrReplaceChild(
"left_wing", CubeListBuilder.create().texOffs(12, 7).addBox(0.0F, -2.0F, 0.0F, 2.0F, 7.0F, 0.0F), PartPose.offset(1.5F, 0.0F, 0.0F)
);
leftWing.addOrReplaceChild(
"left_wing_tip", CubeListBuilder.create().texOffs(16, 8).addBox(0.0F, -2.0F, 0.0F, 6.0F, 8.0F, 0.0F), PartPose.offset(2.0F, 0.0F, 0.0F)
);
body.addOrReplaceChild("feet", CubeListBuilder.create().texOffs(16, 16).addBox(-1.5F, 0.0F, 0.0F, 3.0F, 2.0F, 0.0F), PartPose.offset(0.0F, 5.0F, 0.0F));
return LayerDefinition.create(meshdefinition, 32, 32);
}
public void setupAnim(BatRenderState state) {
super.setupAnim(state);
if (state.isResting) {
this.applyHeadRotation(state.yRot);
}
this.flyingAnimation.apply(state.flyAnimationState, state.ageInTicks);
this.restingAnimation.apply(state.restAnimationState, state.ageInTicks);
}
private void applyHeadRotation(float yRot) {
this.head.yRot = yRot * (float) (Math.PI / 180.0);
}
}引用的其他类
-
- 引用位置:
字段
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
PartPose.offset()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
CubeListBuilder.create()
- 引用位置:
-
- 引用位置:
方法调用/返回值 - 关联成员:
LayerDefinition.create()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
MeshDefinition()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: