EvokerFangsRenderer.java

net.minecraft.client.renderer.entity.EvokerFangsRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.EvokerFangsRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/EvokerFangsRenderer.java
  • 起始行号:L17
  • 继承:EntityRenderer<EvokerFangs,EvokerFangsRenderState>
  • 职责:

    TODO

字段/常量

  • TEXTURE_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L18
    • 说明:

      TODO

  • model

    • 类型: EvokerFangsModel
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

内部类/嵌套类型

构造器

public EvokerFangsRenderer(EntityRendererProvider.Context context) @ L21

  • 构造器名:EvokerFangsRenderer
  • 源码定位:L21
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(EvokerFangsRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L26

  • 方法名:submit
  • 源码定位:L26
  • 返回类型:void
  • 修饰符:public

参数:

  • state: EvokerFangsRenderState
  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • camera: CameraRenderState

说明:

TODO

public EvokerFangsRenderState createRenderState() @ L41

  • 方法名:createRenderState
  • 源码定位:L41
  • 返回类型:EvokerFangsRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(EvokerFangs entity, EvokerFangsRenderState state, float partialTicks) @ L45

  • 方法名:extractRenderState
  • 源码定位:L45
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: EvokerFangs
  • state: EvokerFangsRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class EvokerFangsRenderer extends EntityRenderer<EvokerFangs, EvokerFangsRenderState> {
    private static final Identifier TEXTURE_LOCATION = Identifier.withDefaultNamespace("textures/entity/illager/evoker_fangs.png");
    private final EvokerFangsModel model;
 
    public EvokerFangsRenderer(EntityRendererProvider.Context context) {
        super(context);
        this.model = new EvokerFangsModel(context.bakeLayer(ModelLayers.EVOKER_FANGS));
    }
 
    public void submit(EvokerFangsRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
        float biteProgress = state.biteProgress;
        if (biteProgress != 0.0F) {
            poseStack.pushPose();
            poseStack.mulPose(Axis.YP.rotationDegrees(90.0F - state.yRot));
            poseStack.scale(-1.0F, -1.0F, 1.0F);
            poseStack.translate(0.0F, -1.501F, 0.0F);
            submitNodeCollector.submitModel(
                this.model, state, poseStack, TEXTURE_LOCATION, state.lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null
            );
            poseStack.popPose();
            super.submit(state, poseStack, submitNodeCollector, camera);
        }
    }
 
    public EvokerFangsRenderState createRenderState() {
        return new EvokerFangsRenderState();
    }
 
    public void extractRenderState(EvokerFangs entity, EvokerFangsRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.yRot = entity.getYRot();
        state.biteProgress = entity.getAnimationProgress(partialTicks);
    }
}

引用的其他类