EvokerFangsModel.java
net.minecraft.client.model.effects.EvokerFangsModel
信息
- 全限定名:net.minecraft.client.model.effects.EvokerFangsModel
- 类型:public class
- 包:net.minecraft.client.model.effects
- 源码路径:src/main/java/net/minecraft/client/model/effects/EvokerFangsModel.java
- 起始行号:L16
- 继承:EntityModel
- 职责:
TODO
字段/常量
-
BASE- 类型:
String - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
UPPER_JAW- 类型:
String - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
LOWER_JAW- 类型:
String - 修饰符:
private static final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
base- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
upperJaw- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
lowerJaw- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L22 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public EvokerFangsModel(ModelPart root) @ L24
- 构造器名:EvokerFangsModel
- 源码定位:L24
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createBodyLayer() @ L31
- 方法名:createBodyLayer
- 源码定位:L31
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public void setupAnim(EvokerFangsRenderState state) @ L43
- 方法名:setupAnim
- 源码定位:L43
- 返回类型:void
- 修饰符:public
参数:
- state: EvokerFangsRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class EvokerFangsModel extends EntityModel<EvokerFangsRenderState> {
private static final String BASE = "base";
private static final String UPPER_JAW = "upper_jaw";
private static final String LOWER_JAW = "lower_jaw";
private final ModelPart base;
private final ModelPart upperJaw;
private final ModelPart lowerJaw;
public EvokerFangsModel(ModelPart root) {
super(root);
this.base = root.getChild("base");
this.upperJaw = this.base.getChild("upper_jaw");
this.lowerJaw = this.base.getChild("lower_jaw");
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
PartDefinition base = root.addOrReplaceChild(
"base", CubeListBuilder.create().texOffs(0, 0).addBox(0.0F, 0.0F, 0.0F, 10.0F, 12.0F, 10.0F), PartPose.offset(-5.0F, 24.0F, -5.0F)
);
CubeListBuilder jaw = CubeListBuilder.create().texOffs(40, 0).addBox(0.0F, 0.0F, 0.0F, 4.0F, 14.0F, 8.0F);
base.addOrReplaceChild("upper_jaw", jaw, PartPose.offsetAndRotation(6.5F, 0.0F, 1.0F, 0.0F, 0.0F, 2.042035F));
base.addOrReplaceChild("lower_jaw", jaw, PartPose.offsetAndRotation(3.5F, 0.0F, 9.0F, 0.0F, (float) Math.PI, 4.2411504F));
return LayerDefinition.create(mesh, 64, 32);
}
public void setupAnim(EvokerFangsRenderState state) {
super.setupAnim(state);
float biteProgress = state.biteProgress;
float biteAmount = Math.min(biteProgress * 2.0F, 1.0F);
biteAmount = 1.0F - biteAmount * biteAmount * biteAmount;
this.upperJaw.zRot = (float) Math.PI - biteAmount * 0.35F * (float) Math.PI;
this.lowerJaw.zRot = (float) Math.PI + biteAmount * 0.35F * (float) Math.PI;
this.base.y = this.base.y - (biteProgress + Mth.sin(biteProgress * 2.7F)) * 7.2F;
float preScale = 1.0F;
if (biteProgress > 0.9F) {
preScale *= (1.0F - biteProgress) / 0.1F;
}
this.root.y = 24.0F - 20.0F * preScale;
this.root.xScale = preScale;
this.root.yScale = preScale;
this.root.zScale = preScale;
}
}引用的其他类
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- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
PartPose.offset(), PartPose.offsetAndRotation()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
CubeListBuilder.create()
- 引用位置:
-
- 引用位置:
方法调用/返回值 - 关联成员:
LayerDefinition.create()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
MeshDefinition()
- 引用位置:
-
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参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Mth.sin()
- 引用位置: