ExperienceOrbRenderer.java
net.minecraft.client.renderer.entity.ExperienceOrbRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.ExperienceOrbRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/ExperienceOrbRenderer.java
- 起始行号:L19
- 继承:EntityRenderer<ExperienceOrb,ExperienceOrbRenderState>
- 职责:
TODO
字段/常量
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EXPERIENCE_ORB_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
RENDER_TYPE- 类型:
RenderType - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ExperienceOrbRenderer(EntityRendererProvider.Context context) @ L23
- 构造器名:ExperienceOrbRenderer
- 源码定位:L23
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
protected int getBlockLightLevel(ExperienceOrb entity, BlockPos blockPos) @ L29
- 方法名:getBlockLightLevel
- 源码定位:L29
- 返回类型:int
- 修饰符:protected
参数:
- entity: ExperienceOrb
- blockPos: BlockPos
说明:
TODO
public void submit(ExperienceOrbRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L33
- 方法名:submit
- 源码定位:L33
- 返回类型:void
- 修饰符:public
参数:
- state: ExperienceOrbRenderState
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- camera: CameraRenderState
说明:
TODO
private static void vertex(VertexConsumer buffer, PoseStack.Pose pose, float x, float y, int r, int g, int b, float u, float v, int lightCoords) @ L62
- 方法名:vertex
- 源码定位:L62
- 返回类型:void
- 修饰符:private static
参数:
- buffer: VertexConsumer
- pose: PoseStack.Pose
- x: float
- y: float
- r: int
- g: int
- b: int
- u: float
- v: float
- lightCoords: int
说明:
TODO
public ExperienceOrbRenderState createRenderState() @ L71
- 方法名:createRenderState
- 源码定位:L71
- 返回类型:ExperienceOrbRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(ExperienceOrb entity, ExperienceOrbRenderState state, float partialTicks) @ L75
- 方法名:extractRenderState
- 源码定位:L75
- 返回类型:void
- 修饰符:public
参数:
- entity: ExperienceOrb
- state: ExperienceOrbRenderState
- partialTicks: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class ExperienceOrbRenderer extends EntityRenderer<ExperienceOrb, ExperienceOrbRenderState> {
private static final Identifier EXPERIENCE_ORB_LOCATION = Identifier.withDefaultNamespace("textures/entity/experience/experience_orb.png");
private static final RenderType RENDER_TYPE = RenderTypes.entityTranslucentCullItemTarget(EXPERIENCE_ORB_LOCATION);
public ExperienceOrbRenderer(EntityRendererProvider.Context context) {
super(context);
this.shadowRadius = 0.15F;
this.shadowStrength = 0.75F;
}
protected int getBlockLightLevel(ExperienceOrb entity, BlockPos blockPos) {
return Mth.clamp(super.getBlockLightLevel(entity, blockPos) + 7, 0, 15);
}
public void submit(ExperienceOrbRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
poseStack.pushPose();
int icon = state.icon;
float u0 = (icon % 4 * 16 + 0) / 64.0F;
float u1 = (icon % 4 * 16 + 16) / 64.0F;
float v0 = (icon / 4 * 16 + 0) / 64.0F;
float v1 = (icon / 4 * 16 + 16) / 64.0F;
float r = 1.0F;
float xo = 0.5F;
float yo = 0.25F;
float br = 255.0F;
float rr = state.ageInTicks / 2.0F;
int rc = (int)((Mth.sin(rr + 0.0F) + 1.0F) * 0.5F * 255.0F);
int gc = 255;
int bc = (int)((Mth.sin(rr + (float) (Math.PI * 4.0 / 3.0)) + 1.0F) * 0.1F * 255.0F);
poseStack.translate(0.0F, 0.1F, 0.0F);
poseStack.mulPose(camera.orientation);
float s = 0.3F;
poseStack.scale(0.3F, 0.3F, 0.3F);
submitNodeCollector.submitCustomGeometry(poseStack, RENDER_TYPE, (pose, buffer) -> {
vertex(buffer, pose, -0.5F, -0.25F, rc, 255, bc, u0, v1, state.lightCoords);
vertex(buffer, pose, 0.5F, -0.25F, rc, 255, bc, u1, v1, state.lightCoords);
vertex(buffer, pose, 0.5F, 0.75F, rc, 255, bc, u1, v0, state.lightCoords);
vertex(buffer, pose, -0.5F, 0.75F, rc, 255, bc, u0, v0, state.lightCoords);
});
poseStack.popPose();
super.submit(state, poseStack, submitNodeCollector, camera);
}
private static void vertex(VertexConsumer buffer, PoseStack.Pose pose, float x, float y, int r, int g, int b, float u, float v, int lightCoords) {
buffer.addVertex(pose, x, y, 0.0F)
.setColor(r, g, b, 128)
.setUv(u, v)
.setOverlay(OverlayTexture.NO_OVERLAY)
.setLight(lightCoords)
.setNormal(pose, 0.0F, 1.0F, 0.0F);
}
public ExperienceOrbRenderState createRenderState() {
return new ExperienceOrbRenderState();
}
public void extractRenderState(ExperienceOrb entity, ExperienceOrbRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.icon = entity.getIcon();
}
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参数/构造调用/返回值 - 关联成员:
ExperienceOrbRenderState()
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字段
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RenderTypes.entityTranslucentCullItemTarget()
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Mth.clamp(), Mth.sin()
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