ExperienceOrbRenderer.java

net.minecraft.client.renderer.entity.ExperienceOrbRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.ExperienceOrbRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/ExperienceOrbRenderer.java
  • 起始行号:L19
  • 继承:EntityRenderer<ExperienceOrb,ExperienceOrbRenderState>
  • 职责:

    TODO

字段/常量

  • EXPERIENCE_ORB_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L20
    • 说明:

      TODO

  • RENDER_TYPE

    • 类型: RenderType
    • 修饰符: private static final
    • 源码定位: L21
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ExperienceOrbRenderer(EntityRendererProvider.Context context) @ L23

  • 构造器名:ExperienceOrbRenderer
  • 源码定位:L23
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected int getBlockLightLevel(ExperienceOrb entity, BlockPos blockPos) @ L29

  • 方法名:getBlockLightLevel
  • 源码定位:L29
  • 返回类型:int
  • 修饰符:protected

参数:

  • entity: ExperienceOrb
  • blockPos: BlockPos

说明:

TODO

public void submit(ExperienceOrbRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L33

  • 方法名:submit
  • 源码定位:L33
  • 返回类型:void
  • 修饰符:public

参数:

  • state: ExperienceOrbRenderState
  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • camera: CameraRenderState

说明:

TODO

private static void vertex(VertexConsumer buffer, PoseStack.Pose pose, float x, float y, int r, int g, int b, float u, float v, int lightCoords) @ L62

  • 方法名:vertex
  • 源码定位:L62
  • 返回类型:void
  • 修饰符:private static

参数:

  • buffer: VertexConsumer
  • pose: PoseStack.Pose
  • x: float
  • y: float
  • r: int
  • g: int
  • b: int
  • u: float
  • v: float
  • lightCoords: int

说明:

TODO

public ExperienceOrbRenderState createRenderState() @ L71

  • 方法名:createRenderState
  • 源码定位:L71
  • 返回类型:ExperienceOrbRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(ExperienceOrb entity, ExperienceOrbRenderState state, float partialTicks) @ L75

  • 方法名:extractRenderState
  • 源码定位:L75
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: ExperienceOrb
  • state: ExperienceOrbRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class ExperienceOrbRenderer extends EntityRenderer<ExperienceOrb, ExperienceOrbRenderState> {
    private static final Identifier EXPERIENCE_ORB_LOCATION = Identifier.withDefaultNamespace("textures/entity/experience/experience_orb.png");
    private static final RenderType RENDER_TYPE = RenderTypes.entityTranslucentCullItemTarget(EXPERIENCE_ORB_LOCATION);
 
    public ExperienceOrbRenderer(EntityRendererProvider.Context context) {
        super(context);
        this.shadowRadius = 0.15F;
        this.shadowStrength = 0.75F;
    }
 
    protected int getBlockLightLevel(ExperienceOrb entity, BlockPos blockPos) {
        return Mth.clamp(super.getBlockLightLevel(entity, blockPos) + 7, 0, 15);
    }
 
    public void submit(ExperienceOrbRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
        poseStack.pushPose();
        int icon = state.icon;
        float u0 = (icon % 4 * 16 + 0) / 64.0F;
        float u1 = (icon % 4 * 16 + 16) / 64.0F;
        float v0 = (icon / 4 * 16 + 0) / 64.0F;
        float v1 = (icon / 4 * 16 + 16) / 64.0F;
        float r = 1.0F;
        float xo = 0.5F;
        float yo = 0.25F;
        float br = 255.0F;
        float rr = state.ageInTicks / 2.0F;
        int rc = (int)((Mth.sin(rr + 0.0F) + 1.0F) * 0.5F * 255.0F);
        int gc = 255;
        int bc = (int)((Mth.sin(rr + (float) (Math.PI * 4.0 / 3.0)) + 1.0F) * 0.1F * 255.0F);
        poseStack.translate(0.0F, 0.1F, 0.0F);
        poseStack.mulPose(camera.orientation);
        float s = 0.3F;
        poseStack.scale(0.3F, 0.3F, 0.3F);
        submitNodeCollector.submitCustomGeometry(poseStack, RENDER_TYPE, (pose, buffer) -> {
            vertex(buffer, pose, -0.5F, -0.25F, rc, 255, bc, u0, v1, state.lightCoords);
            vertex(buffer, pose, 0.5F, -0.25F, rc, 255, bc, u1, v1, state.lightCoords);
            vertex(buffer, pose, 0.5F, 0.75F, rc, 255, bc, u1, v0, state.lightCoords);
            vertex(buffer, pose, -0.5F, 0.75F, rc, 255, bc, u0, v0, state.lightCoords);
        });
        poseStack.popPose();
        super.submit(state, poseStack, submitNodeCollector, camera);
    }
 
    private static void vertex(VertexConsumer buffer, PoseStack.Pose pose, float x, float y, int r, int g, int b, float u, float v, int lightCoords) {
        buffer.addVertex(pose, x, y, 0.0F)
            .setColor(r, g, b, 128)
            .setUv(u, v)
            .setOverlay(OverlayTexture.NO_OVERLAY)
            .setLight(lightCoords)
            .setNormal(pose, 0.0F, 1.0F, 0.0F);
    }
 
    public ExperienceOrbRenderState createRenderState() {
        return new ExperienceOrbRenderState();
    }
 
    public void extractRenderState(ExperienceOrb entity, ExperienceOrbRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.icon = entity.getIcon();
    }
}

引用的其他类