WindChargeRenderer.java

net.minecraft.client.renderer.entity.WindChargeRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.WindChargeRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/WindChargeRenderer.java
  • 起始行号:L17
  • 继承:EntityRenderer<AbstractWindCharge,EntityRenderState>
  • 职责:

    TODO

字段/常量

  • TEXTURE_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L18
    • 说明:

      TODO

  • model

    • 类型: WindChargeModel
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

内部类/嵌套类型

构造器

public WindChargeRenderer(EntityRendererProvider.Context context) @ L21

  • 构造器名:WindChargeRenderer
  • 源码定位:L21
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L26

  • 方法名:submit
  • 源码定位:L26
  • 返回类型:void
  • 修饰符:public

参数:

  • state: EntityRenderState
  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • camera: CameraRenderState

说明:

TODO

protected float xOffset(float t) @ L41

  • 方法名:xOffset
  • 源码定位:L41
  • 返回类型:float
  • 修饰符:protected

参数:

  • t: float

说明:

TODO

public EntityRenderState createRenderState() @ L45

  • 方法名:createRenderState
  • 源码定位:L45
  • 返回类型:EntityRenderState
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class WindChargeRenderer extends EntityRenderer<AbstractWindCharge, EntityRenderState> {
    private static final Identifier TEXTURE_LOCATION = Identifier.withDefaultNamespace("textures/entity/projectiles/wind_charge.png");
    private final WindChargeModel model;
 
    public WindChargeRenderer(EntityRendererProvider.Context context) {
        super(context);
        this.model = new WindChargeModel(context.bakeLayer(ModelLayers.WIND_CHARGE));
    }
 
    @Override
    public void submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
        submitNodeCollector.submitModel(
            this.model,
            state,
            poseStack,
            RenderTypes.breezeWind(TEXTURE_LOCATION, this.xOffset(state.ageInTicks) % 1.0F, 0.0F),
            state.lightCoords,
            OverlayTexture.NO_OVERLAY,
            state.outlineColor,
            null
        );
        super.submit(state, poseStack, submitNodeCollector, camera);
    }
 
    protected float xOffset(float t) {
        return t * 0.03F;
    }
 
    @Override
    public EntityRenderState createRenderState() {
        return new EntityRenderState();
    }
}

引用的其他类