WindChargeModel.java

net.minecraft.client.model.object.projectile.WindChargeModel

信息

  • 全限定名:net.minecraft.client.model.object.projectile.WindChargeModel
  • 类型:public class
  • 包:net.minecraft.client.model.object.projectile
  • 源码路径:src/main/java/net/minecraft/client/model/object/projectile/WindChargeModel.java
  • 起始行号:L17
  • 继承:EntityModel
  • 职责:

    TODO

字段/常量

  • ROTATION_SPEED

    • 类型: int
    • 修饰符: private static final
    • 源码定位: L18
    • 说明:

      TODO

  • bone

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • windCharge

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

  • wind

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

内部类/嵌套类型

构造器

public WindChargeModel(ModelPart root) @ L23

  • 构造器名:WindChargeModel
  • 源码定位:L23
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBodyLayer() @ L30

  • 方法名:createBodyLayer
  • 源码定位:L30
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

public void setupAnim(EntityRenderState state) @ L51

  • 方法名:setupAnim
  • 源码定位:L51
  • 返回类型:void
  • 修饰符:public

参数:

  • state: EntityRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class WindChargeModel extends EntityModel<EntityRenderState> {
    private static final int ROTATION_SPEED = 16;
    private final ModelPart bone;
    private final ModelPart windCharge;
    private final ModelPart wind;
 
    public WindChargeModel(ModelPart root) {
        super(root, RenderTypes::entityTranslucent);
        this.bone = root.getChild("bone");
        this.wind = this.bone.getChild("wind");
        this.windCharge = this.bone.getChild("wind_charge");
    }
 
    public static LayerDefinition createBodyLayer() {
        MeshDefinition meshdefinition = new MeshDefinition();
        PartDefinition partdefinition = meshdefinition.getRoot();
        PartDefinition bone = partdefinition.addOrReplaceChild("bone", CubeListBuilder.create(), PartPose.offset(0.0F, 0.0F, 0.0F));
        bone.addOrReplaceChild(
            "wind",
            CubeListBuilder.create()
                .texOffs(15, 20)
                .addBox(-4.0F, -1.0F, -4.0F, 8.0F, 2.0F, 8.0F, new CubeDeformation(0.0F))
                .texOffs(0, 9)
                .addBox(-3.0F, -2.0F, -3.0F, 6.0F, 4.0F, 6.0F, new CubeDeformation(0.0F)),
            PartPose.offsetAndRotation(0.0F, 0.0F, 0.0F, 0.0F, -0.7854F, 0.0F)
        );
        bone.addOrReplaceChild(
            "wind_charge",
            CubeListBuilder.create().texOffs(0, 0).addBox(-2.0F, -2.0F, -2.0F, 4.0F, 4.0F, 4.0F, new CubeDeformation(0.0F)),
            PartPose.offset(0.0F, 0.0F, 0.0F)
        );
        return LayerDefinition.create(meshdefinition, 64, 32);
    }
 
    public void setupAnim(EntityRenderState state) {
        super.setupAnim(state);
        this.windCharge.yRot = -state.ageInTicks * 16.0F * (float) (Math.PI / 180.0);
        this.wind.yRot = state.ageInTicks * 16.0F * (float) (Math.PI / 180.0);
    }
}

引用的其他类

  • EntityModel

    • 引用位置: 继承
  • ModelPart

    • 引用位置: 参数/字段
  • PartPose

    • 引用位置: 方法调用
    • 关联成员: PartPose.offset(), PartPose.offsetAndRotation()
  • CubeDeformation

    • 引用位置: 构造调用
    • 关联成员: CubeDeformation()
  • CubeListBuilder

    • 引用位置: 方法调用
    • 关联成员: CubeListBuilder.create()
  • LayerDefinition

    • 引用位置: 方法调用/返回值
    • 关联成员: LayerDefinition.create()
  • MeshDefinition

    • 引用位置: 构造调用
    • 关联成员: MeshDefinition()
  • EntityRenderState

    • 引用位置: 参数