WindChargeModel.java
net.minecraft.client.model.object.projectile.WindChargeModel
信息
- 全限定名:net.minecraft.client.model.object.projectile.WindChargeModel
- 类型:public class
- 包:net.minecraft.client.model.object.projectile
- 源码路径:src/main/java/net/minecraft/client/model/object/projectile/WindChargeModel.java
- 起始行号:L17
- 继承:EntityModel
- 职责:
TODO
字段/常量
-
ROTATION_SPEED- 类型:
int - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
bone- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
windCharge- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
wind- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public WindChargeModel(ModelPart root) @ L23
- 构造器名:WindChargeModel
- 源码定位:L23
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createBodyLayer() @ L30
- 方法名:createBodyLayer
- 源码定位:L30
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public void setupAnim(EntityRenderState state) @ L51
- 方法名:setupAnim
- 源码定位:L51
- 返回类型:void
- 修饰符:public
参数:
- state: EntityRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class WindChargeModel extends EntityModel<EntityRenderState> {
private static final int ROTATION_SPEED = 16;
private final ModelPart bone;
private final ModelPart windCharge;
private final ModelPart wind;
public WindChargeModel(ModelPart root) {
super(root, RenderTypes::entityTranslucent);
this.bone = root.getChild("bone");
this.wind = this.bone.getChild("wind");
this.windCharge = this.bone.getChild("wind_charge");
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshdefinition = new MeshDefinition();
PartDefinition partdefinition = meshdefinition.getRoot();
PartDefinition bone = partdefinition.addOrReplaceChild("bone", CubeListBuilder.create(), PartPose.offset(0.0F, 0.0F, 0.0F));
bone.addOrReplaceChild(
"wind",
CubeListBuilder.create()
.texOffs(15, 20)
.addBox(-4.0F, -1.0F, -4.0F, 8.0F, 2.0F, 8.0F, new CubeDeformation(0.0F))
.texOffs(0, 9)
.addBox(-3.0F, -2.0F, -3.0F, 6.0F, 4.0F, 6.0F, new CubeDeformation(0.0F)),
PartPose.offsetAndRotation(0.0F, 0.0F, 0.0F, 0.0F, -0.7854F, 0.0F)
);
bone.addOrReplaceChild(
"wind_charge",
CubeListBuilder.create().texOffs(0, 0).addBox(-2.0F, -2.0F, -2.0F, 4.0F, 4.0F, 4.0F, new CubeDeformation(0.0F)),
PartPose.offset(0.0F, 0.0F, 0.0F)
);
return LayerDefinition.create(meshdefinition, 64, 32);
}
public void setupAnim(EntityRenderState state) {
super.setupAnim(state);
this.windCharge.yRot = -state.ageInTicks * 16.0F * (float) (Math.PI / 180.0);
this.wind.yRot = state.ageInTicks * 16.0F * (float) (Math.PI / 180.0);
}
}引用的其他类
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
PartPose.offset(), PartPose.offsetAndRotation()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
CubeDeformation()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
CubeListBuilder.create()
- 引用位置:
-
- 引用位置:
方法调用/返回值 - 关联成员:
LayerDefinition.create()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
MeshDefinition()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: