WitherSkullRenderer.java

net.minecraft.client.renderer.entity.WitherSkullRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.WitherSkullRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/WitherSkullRenderer.java
  • 起始行号:L22
  • 继承:EntityRenderer<WitherSkull,WitherSkullRenderState>
  • 职责:

    TODO

字段/常量

  • WITHER_INVULNERABLE_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L23
    • 说明:

      TODO

  • WITHER_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L24
    • 说明:

      TODO

  • model

    • 类型: SkullModel
    • 修饰符: private final
    • 源码定位: L25
    • 说明:

      TODO

内部类/嵌套类型

构造器

public WitherSkullRenderer(EntityRendererProvider.Context context) @ L27

  • 构造器名:WitherSkullRenderer
  • 源码定位:L27
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createSkullLayer() @ L32

  • 方法名:createSkullLayer
  • 源码定位:L32
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

protected int getBlockLightLevel(WitherSkull entity, BlockPos blockPos) @ L39

  • 方法名:getBlockLightLevel
  • 源码定位:L39
  • 返回类型:int
  • 修饰符:protected

参数:

  • entity: WitherSkull
  • blockPos: BlockPos

说明:

TODO

public void submit(WitherSkullRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L43

  • 方法名:submit
  • 源码定位:L43
  • 返回类型:void
  • 修饰符:public

参数:

  • state: WitherSkullRenderState
  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • camera: CameraRenderState

说明:

TODO

private Identifier getTextureLocation(WitherSkullRenderState state) @ L53

  • 方法名:getTextureLocation
  • 源码定位:L53
  • 返回类型:Identifier
  • 修饰符:private

参数:

  • state: WitherSkullRenderState

说明:

TODO

public WitherSkullRenderState createRenderState() @ L57

  • 方法名:createRenderState
  • 源码定位:L57
  • 返回类型:WitherSkullRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(WitherSkull entity, WitherSkullRenderState state, float partialTicks) @ L61

  • 方法名:extractRenderState
  • 源码定位:L61
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: WitherSkull
  • state: WitherSkullRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class WitherSkullRenderer extends EntityRenderer<WitherSkull, WitherSkullRenderState> {
    private static final Identifier WITHER_INVULNERABLE_LOCATION = Identifier.withDefaultNamespace("textures/entity/wither/wither_invulnerable.png");
    private static final Identifier WITHER_LOCATION = Identifier.withDefaultNamespace("textures/entity/wither/wither.png");
    private final SkullModel model;
 
    public WitherSkullRenderer(EntityRendererProvider.Context context) {
        super(context);
        this.model = new SkullModel(context.bakeLayer(ModelLayers.WITHER_SKULL));
    }
 
    public static LayerDefinition createSkullLayer() {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
        root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 35).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F), PartPose.ZERO);
        return LayerDefinition.create(mesh, 64, 64);
    }
 
    protected int getBlockLightLevel(WitherSkull entity, BlockPos blockPos) {
        return 15;
    }
 
    public void submit(WitherSkullRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
        poseStack.pushPose();
        poseStack.scale(-1.0F, -1.0F, 1.0F);
        submitNodeCollector.submitModel(
            this.model, state.modelState, poseStack, this.getTextureLocation(state), state.lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null
        );
        poseStack.popPose();
        super.submit(state, poseStack, submitNodeCollector, camera);
    }
 
    private Identifier getTextureLocation(WitherSkullRenderState state) {
        return state.isDangerous ? WITHER_INVULNERABLE_LOCATION : WITHER_LOCATION;
    }
 
    public WitherSkullRenderState createRenderState() {
        return new WitherSkullRenderState();
    }
 
    public void extractRenderState(WitherSkull entity, WitherSkullRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.isDangerous = entity.isDangerous();
        state.modelState.animationPos = 0.0F;
        state.modelState.yRot = entity.getYRot(partialTicks);
        state.modelState.xRot = entity.getXRot(partialTicks);
    }
}

引用的其他类