IllagerRenderer.java

net.minecraft.client.renderer.entity.IllagerRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.IllagerRenderer
  • 类型:public abstract class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/IllagerRenderer.java
  • 起始行号:L13
  • 继承:MobRenderer<T,S,IllagerModel>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

protected IllagerRenderer(EntityRendererProvider.Context context, IllagerModel<S> model, float shadow) @ L14

  • 构造器名:IllagerRenderer
  • 源码定位:L14
  • 修饰符:protected

参数:

  • context: EntityRendererProvider.Context
  • model: IllagerModel
  • shadow: float

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void extractRenderState(T entity, S state, float partialTicks) @ L19

  • 方法名:extractRenderState
  • 源码定位:L19
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: T
  • state: S
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public abstract class IllagerRenderer<T extends AbstractIllager, S extends IllagerRenderState> extends MobRenderer<T, S, IllagerModel<S>> {
    protected IllagerRenderer(EntityRendererProvider.Context context, IllagerModel<S> model, float shadow) {
        super(context, model, shadow);
        this.addLayer(new CustomHeadLayer<>(this, context.getModelSet(), context.getPlayerSkinRenderCache()));
    }
 
    public void extractRenderState(T entity, S state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        ArmedEntityRenderState.extractArmedEntityRenderState(entity, state, this.itemModelResolver, partialTicks);
        state.isRiding = entity.isPassenger();
        state.mainArm = entity.getMainArm();
        state.armPose = entity.getArmPose();
        state.maxCrossbowChargeDuration = state.armPose == AbstractIllager.IllagerArmPose.CROSSBOW_CHARGE
            ? CrossbowItem.getChargeDuration(entity.getUseItem(), entity)
            : 0;
        state.ticksUsingItem = entity.getTicksUsingItem(partialTicks);
        state.attackAnim = entity.getAttackAnim(partialTicks);
        state.isAggressive = entity.isAggressive();
    }
}

引用的其他类