VindicatorRenderer.java

net.minecraft.client.renderer.entity.VindicatorRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.VindicatorRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/VindicatorRenderer.java
  • 起始行号:L16
  • 继承:IllagerRenderer<Vindicator,IllagerRenderState>
  • 职责:

    TODO

字段/常量

  • VINDICATOR
    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L17
    • 说明:

      TODO

内部类/嵌套类型

构造器

public VindicatorRenderer(EntityRendererProvider.Context context) @ L19

  • 构造器名:VindicatorRenderer
  • 源码定位:L19
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(IllagerRenderState state) @ L38

  • 方法名:getTextureLocation
  • 源码定位:L38
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: IllagerRenderState

说明:

TODO

public IllagerRenderState createRenderState() @ L42

  • 方法名:createRenderState
  • 源码定位:L42
  • 返回类型:IllagerRenderState
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class VindicatorRenderer extends IllagerRenderer<Vindicator, IllagerRenderState> {
    private static final Identifier VINDICATOR = Identifier.withDefaultNamespace("textures/entity/illager/vindicator.png");
 
    public VindicatorRenderer(EntityRendererProvider.Context context) {
        super(context, new IllagerModel<>(context.bakeLayer(ModelLayers.VINDICATOR)), 0.5F);
        this.addLayer(
            new ItemInHandLayer<IllagerRenderState, IllagerModel<IllagerRenderState>>(this) {
                {
                    Objects.requireNonNull(VindicatorRenderer.this);
                }
 
                public void submit(
                    PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, IllagerRenderState state, float yRot, float xRot
                ) {
                    if (state.isAggressive) {
                        super.submit(poseStack, submitNodeCollector, lightCoords, state, yRot, xRot);
                    }
                }
            }
        );
    }
 
    public Identifier getTextureLocation(IllagerRenderState state) {
        return VINDICATOR;
    }
 
    public IllagerRenderState createRenderState() {
        return new IllagerRenderState();
    }
}

引用的其他类