EvokerRenderer.java

net.minecraft.client.renderer.entity.EvokerRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.EvokerRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/EvokerRenderer.java
  • 起始行号:L16
  • 继承:IllagerRenderer<T,EvokerRenderState>
  • 职责:

    TODO

字段/常量

  • EVOKER_ILLAGER
    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L17
    • 说明:

      TODO

内部类/嵌套类型

构造器

public EvokerRenderer(EntityRendererProvider.Context context) @ L19

  • 构造器名:EvokerRenderer
  • 源码定位:L19
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(EvokerRenderState state) @ L34

  • 方法名:getTextureLocation
  • 源码定位:L34
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: EvokerRenderState

说明:

TODO

public EvokerRenderState createRenderState() @ L38

  • 方法名:createRenderState
  • 源码定位:L38
  • 返回类型:EvokerRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(T entity, EvokerRenderState state, float partialTicks) @ L42

  • 方法名:extractRenderState
  • 源码定位:L42
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: T
  • state: EvokerRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class EvokerRenderer<T extends SpellcasterIllager> extends IllagerRenderer<T, EvokerRenderState> {
    private static final Identifier EVOKER_ILLAGER = Identifier.withDefaultNamespace("textures/entity/illager/evoker.png");
 
    public EvokerRenderer(EntityRendererProvider.Context context) {
        super(context, new IllagerModel<>(context.bakeLayer(ModelLayers.EVOKER)), 0.5F);
        this.addLayer(new ItemInHandLayer<EvokerRenderState, IllagerModel<EvokerRenderState>>(this) {
            {
                Objects.requireNonNull(EvokerRenderer.this);
            }
 
            public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, EvokerRenderState state, float yRot, float xRot) {
                if (state.isCastingSpell) {
                    super.submit(poseStack, submitNodeCollector, lightCoords, state, yRot, xRot);
                }
            }
        });
    }
 
    public Identifier getTextureLocation(EvokerRenderState state) {
        return EVOKER_ILLAGER;
    }
 
    public EvokerRenderState createRenderState() {
        return new EvokerRenderState();
    }
 
    public void extractRenderState(T entity, EvokerRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.isCastingSpell = entity.isCastingSpell();
    }
}

引用的其他类