PillagerRenderer.java

net.minecraft.client.renderer.entity.PillagerRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.PillagerRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/PillagerRenderer.java
  • 起始行号:L13
  • 继承:IllagerRenderer<Pillager,IllagerRenderState>
  • 职责:

    TODO

字段/常量

  • PILLAGER
    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L14
    • 说明:

      TODO

内部类/嵌套类型

构造器

public PillagerRenderer(EntityRendererProvider.Context context) @ L16

  • 构造器名:PillagerRenderer
  • 源码定位:L16
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(IllagerRenderState state) @ L21

  • 方法名:getTextureLocation
  • 源码定位:L21
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: IllagerRenderState

说明:

TODO

public IllagerRenderState createRenderState() @ L25

  • 方法名:createRenderState
  • 源码定位:L25
  • 返回类型:IllagerRenderState
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class PillagerRenderer extends IllagerRenderer<Pillager, IllagerRenderState> {
    private static final Identifier PILLAGER = Identifier.withDefaultNamespace("textures/entity/illager/pillager.png");
 
    public PillagerRenderer(EntityRendererProvider.Context context) {
        super(context, new IllagerModel<>(context.bakeLayer(ModelLayers.PILLAGER)), 0.5F);
        this.addLayer(new ItemInHandLayer<>(this));
    }
 
    public Identifier getTextureLocation(IllagerRenderState state) {
        return PILLAGER;
    }
 
    public IllagerRenderState createRenderState() {
        return new IllagerRenderState();
    }
}

引用的其他类