CreeperRenderer.java

net.minecraft.client.renderer.entity.CreeperRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.CreeperRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/CreeperRenderer.java
  • 起始行号:L15
  • 继承:MobRenderer<Creeper,CreeperRenderState,CreeperModel>
  • 职责:

    TODO

字段/常量

  • CREEPER_LOCATION
    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public CreeperRenderer(EntityRendererProvider.Context context) @ L18

  • 构造器名:CreeperRenderer
  • 源码定位:L18
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected void scale(CreeperRenderState state, PoseStack poseStack) @ L23

  • 方法名:scale
  • 源码定位:L23
  • 返回类型:void
  • 修饰符:protected

参数:

  • state: CreeperRenderState
  • poseStack: PoseStack

说明:

TODO

protected float getWhiteOverlayProgress(CreeperRenderState state) @ L34

  • 方法名:getWhiteOverlayProgress
  • 源码定位:L34
  • 返回类型:float
  • 修饰符:protected

参数:

  • state: CreeperRenderState

说明:

TODO

public Identifier getTextureLocation(CreeperRenderState state) @ L39

  • 方法名:getTextureLocation
  • 源码定位:L39
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: CreeperRenderState

说明:

TODO

public CreeperRenderState createRenderState() @ L43

  • 方法名:createRenderState
  • 源码定位:L43
  • 返回类型:CreeperRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Creeper entity, CreeperRenderState state, float partialTicks) @ L47

  • 方法名:extractRenderState
  • 源码定位:L47
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Creeper
  • state: CreeperRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class CreeperRenderer extends MobRenderer<Creeper, CreeperRenderState, CreeperModel> {
    private static final Identifier CREEPER_LOCATION = Identifier.withDefaultNamespace("textures/entity/creeper/creeper.png");
 
    public CreeperRenderer(EntityRendererProvider.Context context) {
        super(context, new CreeperModel(context.bakeLayer(ModelLayers.CREEPER)), 0.5F);
        this.addLayer(new CreeperPowerLayer(this, context.getModelSet()));
    }
 
    protected void scale(CreeperRenderState state, PoseStack poseStack) {
        float g = state.swelling;
        float wobble = 1.0F + Mth.sin(g * 100.0F) * g * 0.01F;
        g = Mth.clamp(g, 0.0F, 1.0F);
        g *= g;
        g *= g;
        float s = (1.0F + g * 0.4F) * wobble;
        float hs = (1.0F + g * 0.1F) / wobble;
        poseStack.scale(s, hs, s);
    }
 
    protected float getWhiteOverlayProgress(CreeperRenderState state) {
        float step = state.swelling;
        return (int)(step * 10.0F) % 2 == 0 ? 0.0F : Mth.clamp(step, 0.5F, 1.0F);
    }
 
    public Identifier getTextureLocation(CreeperRenderState state) {
        return CREEPER_LOCATION;
    }
 
    public CreeperRenderState createRenderState() {
        return new CreeperRenderState();
    }
 
    public void extractRenderState(Creeper entity, CreeperRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.swelling = entity.getSwelling(partialTicks);
        state.isPowered = entity.isPowered();
    }
}

引用的其他类

  • PoseStack

    • 引用位置: 参数
  • CreeperModel

    • 引用位置: 构造调用
    • 关联成员: CreeperModel()
  • EntityRendererProvider

    • 引用位置: 参数
  • MobRenderer

    • 引用位置: 继承
  • CreeperPowerLayer

    • 引用位置: 构造调用
    • 关联成员: CreeperPowerLayer()
  • CreeperRenderState

    • 引用位置: 参数/构造调用/返回值
    • 关联成员: CreeperRenderState()
  • Identifier

    • 引用位置: 字段/方法调用/返回值
    • 关联成员: Identifier.withDefaultNamespace()
  • Mth

    • 引用位置: 方法调用
    • 关联成员: Mth.clamp(), Mth.sin()
  • Creeper

    • 引用位置: 参数