CreeperPowerLayer.java

net.minecraft.client.renderer.entity.layers.CreeperPowerLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.CreeperPowerLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/CreeperPowerLayer.java
  • 起始行号:L13
  • 继承:EnergySwirlLayer<CreeperRenderState,CreeperModel>
  • 职责:

    TODO

字段/常量

  • POWER_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L14
    • 说明:

      TODO

  • model

    • 类型: CreeperModel
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

内部类/嵌套类型

构造器

public CreeperPowerLayer(RenderLayerParent<CreeperRenderState,CreeperModel> renderer, EntityModelSet modelSet) @ L17

  • 构造器名:CreeperPowerLayer
  • 源码定位:L17
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<CreeperRenderState,CreeperModel>
  • modelSet: EntityModelSet

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected boolean isPowered(CreeperRenderState state) @ L22

  • 方法名:isPowered
  • 源码定位:L22
  • 返回类型:boolean
  • 修饰符:protected

参数:

  • state: CreeperRenderState

说明:

TODO

protected float xOffset(float t) @ L26

  • 方法名:xOffset
  • 源码定位:L26
  • 返回类型:float
  • 修饰符:protected

参数:

  • t: float

说明:

TODO

protected Identifier getTextureLocation() @ L31

  • 方法名:getTextureLocation
  • 源码定位:L31
  • 返回类型:Identifier
  • 修饰符:protected

参数:

说明:

TODO

protected CreeperModel model() @ L36

  • 方法名:model
  • 源码定位:L36
  • 返回类型:CreeperModel
  • 修饰符:protected

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class CreeperPowerLayer extends EnergySwirlLayer<CreeperRenderState, CreeperModel> {
    private static final Identifier POWER_LOCATION = Identifier.withDefaultNamespace("textures/entity/creeper/creeper_armor.png");
    private final CreeperModel model;
 
    public CreeperPowerLayer(RenderLayerParent<CreeperRenderState, CreeperModel> renderer, EntityModelSet modelSet) {
        super(renderer);
        this.model = new CreeperModel(modelSet.bakeLayer(ModelLayers.CREEPER_ARMOR));
    }
 
    protected boolean isPowered(CreeperRenderState state) {
        return state.isPowered;
    }
 
    @Override
    protected float xOffset(float t) {
        return t * 0.01F;
    }
 
    @Override
    protected Identifier getTextureLocation() {
        return POWER_LOCATION;
    }
 
    protected CreeperModel model() {
        return this.model;
    }
}

引用的其他类