CreeperModel.java

net.minecraft.client.model.monster.creeper.CreeperModel

信息

  • 全限定名:net.minecraft.client.model.monster.creeper.CreeperModel
  • 类型:public class
  • 包:net.minecraft.client.model.monster.creeper
  • 源码路径:src/main/java/net/minecraft/client/model/monster/creeper/CreeperModel.java
  • 起始行号:L17
  • 继承:EntityModel
  • 职责:

    TODO

字段/常量

  • head

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

  • rightHindLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • leftHindLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

  • rightFrontLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

  • leftFrontLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

  • Y_OFFSET

    • 类型: int
    • 修饰符: private static final
    • 源码定位: L23
    • 说明:

      TODO

内部类/嵌套类型

构造器

public CreeperModel(ModelPart root) @ L25

  • 构造器名:CreeperModel
  • 源码定位:L25
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBodyLayer(CubeDeformation g) @ L34

  • 方法名:createBodyLayer
  • 源码定位:L34
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

  • g: CubeDeformation

说明:

TODO

public void setupAnim(CreeperRenderState state) @ L51

  • 方法名:setupAnim
  • 源码定位:L51
  • 返回类型:void
  • 修饰符:public

参数:

  • state: CreeperRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class CreeperModel extends EntityModel<CreeperRenderState> {
    private final ModelPart head;
    private final ModelPart rightHindLeg;
    private final ModelPart leftHindLeg;
    private final ModelPart rightFrontLeg;
    private final ModelPart leftFrontLeg;
    private static final int Y_OFFSET = 6;
 
    public CreeperModel(ModelPart root) {
        super(root);
        this.head = root.getChild("head");
        this.leftHindLeg = root.getChild("right_hind_leg");
        this.rightHindLeg = root.getChild("left_hind_leg");
        this.leftFrontLeg = root.getChild("right_front_leg");
        this.rightFrontLeg = root.getChild("left_front_leg");
    }
 
    public static LayerDefinition createBodyLayer(CubeDeformation g) {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
        root.addOrReplaceChild(
            "head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, g), PartPose.offset(0.0F, 6.0F, 0.0F)
        );
        root.addOrReplaceChild(
            "body", CubeListBuilder.create().texOffs(16, 16).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, g), PartPose.offset(0.0F, 6.0F, 0.0F)
        );
        CubeListBuilder leg = CubeListBuilder.create().texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 6.0F, 4.0F, g);
        root.addOrReplaceChild("right_hind_leg", leg, PartPose.offset(-2.0F, 18.0F, 4.0F));
        root.addOrReplaceChild("left_hind_leg", leg, PartPose.offset(2.0F, 18.0F, 4.0F));
        root.addOrReplaceChild("right_front_leg", leg, PartPose.offset(-2.0F, 18.0F, -4.0F));
        root.addOrReplaceChild("left_front_leg", leg, PartPose.offset(2.0F, 18.0F, -4.0F));
        return LayerDefinition.create(mesh, 64, 32);
    }
 
    public void setupAnim(CreeperRenderState state) {
        super.setupAnim(state);
        this.head.yRot = state.yRot * (float) (Math.PI / 180.0);
        this.head.xRot = state.xRot * (float) (Math.PI / 180.0);
        float animationSpeed = state.walkAnimationSpeed;
        float animationPos = state.walkAnimationPos;
        this.rightHindLeg.xRot = Mth.cos(animationPos * 0.6662F) * 1.4F * animationSpeed;
        this.leftHindLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * 1.4F * animationSpeed;
        this.rightFrontLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * 1.4F * animationSpeed;
        this.leftFrontLeg.xRot = Mth.cos(animationPos * 0.6662F) * 1.4F * animationSpeed;
    }
}

引用的其他类