SpectralArrowRenderer.java

net.minecraft.client.renderer.entity.SpectralArrowRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.SpectralArrowRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/SpectralArrowRenderer.java
  • 起始行号:L10
  • 继承:ArrowRenderer<SpectralArrow,ArrowRenderState>
  • 职责:

    TODO

字段/常量

  • SPECTRAL_ARROW_LOCATION
    • 类型: Identifier
    • 修饰符: public static final
    • 源码定位: L11
    • 说明:

      TODO

内部类/嵌套类型

构造器

public SpectralArrowRenderer(EntityRendererProvider.Context context) @ L13

  • 构造器名:SpectralArrowRenderer
  • 源码定位:L13
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected Identifier getTextureLocation(ArrowRenderState state) @ L17

  • 方法名:getTextureLocation
  • 源码定位:L17
  • 返回类型:Identifier
  • 修饰符:protected

参数:

  • state: ArrowRenderState

说明:

TODO

public ArrowRenderState createRenderState() @ L22

  • 方法名:createRenderState
  • 源码定位:L22
  • 返回类型:ArrowRenderState
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SpectralArrowRenderer extends ArrowRenderer<SpectralArrow, ArrowRenderState> {
    public static final Identifier SPECTRAL_ARROW_LOCATION = Identifier.withDefaultNamespace("textures/entity/projectiles/arrow_spectral.png");
 
    public SpectralArrowRenderer(EntityRendererProvider.Context context) {
        super(context);
    }
 
    @Override
    protected Identifier getTextureLocation(ArrowRenderState state) {
        return SPECTRAL_ARROW_LOCATION;
    }
 
    public ArrowRenderState createRenderState() {
        return new ArrowRenderState();
    }
}

引用的其他类