ParchedRenderer.java

net.minecraft.client.renderer.entity.ParchedRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.ParchedRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/ParchedRenderer.java
  • 起始行号:L11
  • 继承:AbstractSkeletonRenderer<Parched,SkeletonRenderState>
  • 职责:

    TODO

字段/常量

  • PARCHED_SKELETON_LOCATION
    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L12
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ParchedRenderer(EntityRendererProvider.Context context) @ L14

  • 构造器名:ParchedRenderer
  • 源码定位:L14
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(SkeletonRenderState state) @ L18

  • 方法名:getTextureLocation
  • 源码定位:L18
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: SkeletonRenderState

说明:

TODO

public SkeletonRenderState createRenderState() @ L22

  • 方法名:createRenderState
  • 源码定位:L22
  • 返回类型:SkeletonRenderState
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class ParchedRenderer extends AbstractSkeletonRenderer<Parched, SkeletonRenderState> {
    private static final Identifier PARCHED_SKELETON_LOCATION = Identifier.withDefaultNamespace("textures/entity/skeleton/parched.png");
 
    public ParchedRenderer(EntityRendererProvider.Context context) {
        super(context, ModelLayers.PARCHED, ModelLayers.PARCHED_ARMOR);
    }
 
    public Identifier getTextureLocation(SkeletonRenderState state) {
        return PARCHED_SKELETON_LOCATION;
    }
 
    public SkeletonRenderState createRenderState() {
        return new SkeletonRenderState();
    }
}

引用的其他类