SlimeRenderer.java

net.minecraft.client.renderer.entity.SlimeRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.SlimeRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/SlimeRenderer.java
  • 起始行号:L15
  • 继承:MobRenderer<Slime,SlimeRenderState,SlimeModel>
  • 职责:

    TODO

字段/常量

  • SLIME_LOCATION
    • 类型: Identifier
    • 修饰符: public static final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public SlimeRenderer(EntityRendererProvider.Context context) @ L18

  • 构造器名:SlimeRenderer
  • 源码定位:L18
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected float getShadowRadius(SlimeRenderState state) @ L23

  • 方法名:getShadowRadius
  • 源码定位:L23
  • 返回类型:float
  • 修饰符:protected

参数:

  • state: SlimeRenderState

说明:

TODO

protected void scale(SlimeRenderState state, PoseStack poseStack) @ L27

  • 方法名:scale
  • 源码定位:L27
  • 返回类型:void
  • 修饰符:protected

参数:

  • state: SlimeRenderState
  • poseStack: PoseStack

说明:

TODO

public Identifier getTextureLocation(SlimeRenderState state) @ L37

  • 方法名:getTextureLocation
  • 源码定位:L37
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: SlimeRenderState

说明:

TODO

public SlimeRenderState createRenderState() @ L41

  • 方法名:createRenderState
  • 源码定位:L41
  • 返回类型:SlimeRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Slime entity, SlimeRenderState state, float partialTicks) @ L45

  • 方法名:extractRenderState
  • 源码定位:L45
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Slime
  • state: SlimeRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SlimeRenderer extends MobRenderer<Slime, SlimeRenderState, SlimeModel> {
    public static final Identifier SLIME_LOCATION = Identifier.withDefaultNamespace("textures/entity/slime/slime.png");
 
    public SlimeRenderer(EntityRendererProvider.Context context) {
        super(context, new SlimeModel(context.bakeLayer(ModelLayers.SLIME)), 0.25F);
        this.addLayer(new SlimeOuterLayer(this, context.getModelSet()));
    }
 
    protected float getShadowRadius(SlimeRenderState state) {
        return state.size * 0.25F;
    }
 
    protected void scale(SlimeRenderState state, PoseStack poseStack) {
        float s = 0.999F;
        poseStack.scale(0.999F, 0.999F, 0.999F);
        poseStack.translate(0.0F, 0.001F, 0.0F);
        float size = state.size;
        float ss = state.squish / (size * 0.5F + 1.0F);
        float w = 1.0F / (ss + 1.0F);
        poseStack.scale(w * size, 1.0F / w * size, w * size);
    }
 
    public Identifier getTextureLocation(SlimeRenderState state) {
        return SLIME_LOCATION;
    }
 
    public SlimeRenderState createRenderState() {
        return new SlimeRenderState();
    }
 
    public void extractRenderState(Slime entity, SlimeRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.squish = Mth.lerp(partialTicks, entity.oSquish, entity.squish);
        state.size = entity.getSize();
    }
}

引用的其他类

  • PoseStack

    • 引用位置: 参数
  • SlimeModel

    • 引用位置: 构造调用
    • 关联成员: SlimeModel()
  • EntityRendererProvider

    • 引用位置: 参数
  • MobRenderer

    • 引用位置: 继承
  • SlimeOuterLayer

    • 引用位置: 构造调用
    • 关联成员: SlimeOuterLayer()
  • SlimeRenderState

    • 引用位置: 参数/构造调用/返回值
    • 关联成员: SlimeRenderState()
  • Identifier

    • 引用位置: 字段/方法调用/返回值
    • 关联成员: Identifier.withDefaultNamespace()
  • Mth

    • 引用位置: 方法调用
    • 关联成员: Mth.lerp()
  • Slime

    • 引用位置: 参数