HorseRenderer.java

net.minecraft.client.renderer.entity.HorseRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.HorseRenderer
  • 类型:public final class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/HorseRenderer.java
  • 起始行号:L20
  • 继承:AbstractHorseRenderer<Horse,HorseRenderState,HorseModel>
  • 职责:

    TODO

字段/常量

  • LOCATION_BY_VARIANT
    • 类型: Map<Variant,HorseRenderer.HorseTextures>
    • 修饰符: private static final
    • 源码定位: L21
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.client.renderer.entity.HorseRenderer.HorseTextures
    • 类型: record
    • 修饰符: private
    • 源码定位: L105
    • 说明:

      TODO

构造器

public HorseRenderer(EntityRendererProvider.Context context) @ L61

  • 构造器名:HorseRenderer
  • 源码定位:L61
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(HorseRenderState state) @ L88

  • 方法名:getTextureLocation
  • 源码定位:L88
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: HorseRenderState

说明:

TODO

public HorseRenderState createRenderState() @ L93

  • 方法名:createRenderState
  • 源码定位:L93
  • 返回类型:HorseRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Horse entity, HorseRenderState state, float partialTicks) @ L97

  • 方法名:extractRenderState
  • 源码定位:L97
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Horse
  • state: HorseRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public final class HorseRenderer extends AbstractHorseRenderer<Horse, HorseRenderState, HorseModel> {
    private static final Map<Variant, HorseRenderer.HorseTextures> LOCATION_BY_VARIANT = Maps.newEnumMap(
        Map.of(
            Variant.WHITE,
            new HorseRenderer.HorseTextures(
                Identifier.withDefaultNamespace("textures/entity/horse/horse_white.png"),
                Identifier.withDefaultNamespace("textures/entity/horse/horse_white_baby.png")
            ),
            Variant.CREAMY,
            new HorseRenderer.HorseTextures(
                Identifier.withDefaultNamespace("textures/entity/horse/horse_creamy.png"),
                Identifier.withDefaultNamespace("textures/entity/horse/horse_creamy_baby.png")
            ),
            Variant.CHESTNUT,
            new HorseRenderer.HorseTextures(
                Identifier.withDefaultNamespace("textures/entity/horse/horse_chestnut.png"),
                Identifier.withDefaultNamespace("textures/entity/horse/horse_chestnut_baby.png")
            ),
            Variant.BROWN,
            new HorseRenderer.HorseTextures(
                Identifier.withDefaultNamespace("textures/entity/horse/horse_brown.png"),
                Identifier.withDefaultNamespace("textures/entity/horse/horse_brown_baby.png")
            ),
            Variant.BLACK,
            new HorseRenderer.HorseTextures(
                Identifier.withDefaultNamespace("textures/entity/horse/horse_black.png"),
                Identifier.withDefaultNamespace("textures/entity/horse/horse_black_baby.png")
            ),
            Variant.GRAY,
            new HorseRenderer.HorseTextures(
                Identifier.withDefaultNamespace("textures/entity/horse/horse_gray.png"),
                Identifier.withDefaultNamespace("textures/entity/horse/horse_gray_baby.png")
            ),
            Variant.DARK_BROWN,
            new HorseRenderer.HorseTextures(
                Identifier.withDefaultNamespace("textures/entity/horse/horse_darkbrown.png"),
                Identifier.withDefaultNamespace("textures/entity/horse/horse_darkbrown_baby.png")
            )
        )
    );
 
    public HorseRenderer(EntityRendererProvider.Context context) {
        super(context, new HorseModel(context.bakeLayer(ModelLayers.HORSE)), new BabyHorseModel(context.bakeLayer(ModelLayers.HORSE_BABY)));
        this.addLayer(new HorseMarkingLayer(this));
        this.addLayer(
            new SimpleEquipmentLayer<>(
                this,
                context.getEquipmentRenderer(),
                EquipmentClientInfo.LayerType.HORSE_BODY,
                state -> state.bodyArmorItem,
                new HorseModel(context.bakeLayer(ModelLayers.HORSE_ARMOR)),
                null,
                2
            )
        );
        this.addLayer(
            new SimpleEquipmentLayer<>(
                this,
                context.getEquipmentRenderer(),
                EquipmentClientInfo.LayerType.HORSE_SADDLE,
                state -> state.saddle,
                new EquineSaddleModel(context.bakeLayer(ModelLayers.HORSE_SADDLE)),
                null,
                2
            )
        );
    }
 
    public Identifier getTextureLocation(HorseRenderState state) {
        HorseRenderer.HorseTextures variant = LOCATION_BY_VARIANT.get(state.variant);
        return state.isBaby ? variant.baby : variant.adult;
    }
 
    public HorseRenderState createRenderState() {
        return new HorseRenderState();
    }
 
    public void extractRenderState(Horse entity, HorseRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.variant = entity.getVariant();
        state.markings = entity.getMarkings();
        state.bodyArmorItem = entity.getBodyArmorItem().copy();
    }
 
    @OnlyIn(Dist.CLIENT)
    private record HorseTextures(Identifier adult, Identifier baby) {
    }
}

引用的其他类