HorseRenderer.java
net.minecraft.client.renderer.entity.HorseRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.HorseRenderer
- 类型:public final class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/HorseRenderer.java
- 起始行号:L20
- 继承:AbstractHorseRenderer<Horse,HorseRenderState,HorseModel>
- 职责:
TODO
字段/常量
LOCATION_BY_VARIANT- 类型:
Map<Variant,HorseRenderer.HorseTextures> - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
内部类/嵌套类型
net.minecraft.client.renderer.entity.HorseRenderer.HorseTextures- 类型:
record - 修饰符:
private - 源码定位:
L105 - 说明:
TODO
- 类型:
构造器
public HorseRenderer(EntityRendererProvider.Context context) @ L61
- 构造器名:HorseRenderer
- 源码定位:L61
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Identifier getTextureLocation(HorseRenderState state) @ L88
- 方法名:getTextureLocation
- 源码定位:L88
- 返回类型:Identifier
- 修饰符:public
参数:
- state: HorseRenderState
说明:
TODO
public HorseRenderState createRenderState() @ L93
- 方法名:createRenderState
- 源码定位:L93
- 返回类型:HorseRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(Horse entity, HorseRenderState state, float partialTicks) @ L97
- 方法名:extractRenderState
- 源码定位:L97
- 返回类型:void
- 修饰符:public
参数:
- entity: Horse
- state: HorseRenderState
- partialTicks: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public final class HorseRenderer extends AbstractHorseRenderer<Horse, HorseRenderState, HorseModel> {
private static final Map<Variant, HorseRenderer.HorseTextures> LOCATION_BY_VARIANT = Maps.newEnumMap(
Map.of(
Variant.WHITE,
new HorseRenderer.HorseTextures(
Identifier.withDefaultNamespace("textures/entity/horse/horse_white.png"),
Identifier.withDefaultNamespace("textures/entity/horse/horse_white_baby.png")
),
Variant.CREAMY,
new HorseRenderer.HorseTextures(
Identifier.withDefaultNamespace("textures/entity/horse/horse_creamy.png"),
Identifier.withDefaultNamespace("textures/entity/horse/horse_creamy_baby.png")
),
Variant.CHESTNUT,
new HorseRenderer.HorseTextures(
Identifier.withDefaultNamespace("textures/entity/horse/horse_chestnut.png"),
Identifier.withDefaultNamespace("textures/entity/horse/horse_chestnut_baby.png")
),
Variant.BROWN,
new HorseRenderer.HorseTextures(
Identifier.withDefaultNamespace("textures/entity/horse/horse_brown.png"),
Identifier.withDefaultNamespace("textures/entity/horse/horse_brown_baby.png")
),
Variant.BLACK,
new HorseRenderer.HorseTextures(
Identifier.withDefaultNamespace("textures/entity/horse/horse_black.png"),
Identifier.withDefaultNamespace("textures/entity/horse/horse_black_baby.png")
),
Variant.GRAY,
new HorseRenderer.HorseTextures(
Identifier.withDefaultNamespace("textures/entity/horse/horse_gray.png"),
Identifier.withDefaultNamespace("textures/entity/horse/horse_gray_baby.png")
),
Variant.DARK_BROWN,
new HorseRenderer.HorseTextures(
Identifier.withDefaultNamespace("textures/entity/horse/horse_darkbrown.png"),
Identifier.withDefaultNamespace("textures/entity/horse/horse_darkbrown_baby.png")
)
)
);
public HorseRenderer(EntityRendererProvider.Context context) {
super(context, new HorseModel(context.bakeLayer(ModelLayers.HORSE)), new BabyHorseModel(context.bakeLayer(ModelLayers.HORSE_BABY)));
this.addLayer(new HorseMarkingLayer(this));
this.addLayer(
new SimpleEquipmentLayer<>(
this,
context.getEquipmentRenderer(),
EquipmentClientInfo.LayerType.HORSE_BODY,
state -> state.bodyArmorItem,
new HorseModel(context.bakeLayer(ModelLayers.HORSE_ARMOR)),
null,
2
)
);
this.addLayer(
new SimpleEquipmentLayer<>(
this,
context.getEquipmentRenderer(),
EquipmentClientInfo.LayerType.HORSE_SADDLE,
state -> state.saddle,
new EquineSaddleModel(context.bakeLayer(ModelLayers.HORSE_SADDLE)),
null,
2
)
);
}
public Identifier getTextureLocation(HorseRenderState state) {
HorseRenderer.HorseTextures variant = LOCATION_BY_VARIANT.get(state.variant);
return state.isBaby ? variant.baby : variant.adult;
}
public HorseRenderState createRenderState() {
return new HorseRenderState();
}
public void extractRenderState(Horse entity, HorseRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.variant = entity.getVariant();
state.markings = entity.getMarkings();
state.bodyArmorItem = entity.getBodyArmorItem().copy();
}
@OnlyIn(Dist.CLIENT)
private record HorseTextures(Identifier adult, Identifier baby) {
}
}引用的其他类
-
- 引用位置:
构造调用 - 关联成员:
BabyHorseModel()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
EquineSaddleModel()
- 引用位置:
-
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构造调用 - 关联成员:
HorseModel()
- 引用位置:
-
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继承
- 引用位置:
-
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参数
- 引用位置:
-
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构造调用 - 关联成员:
HorseMarkingLayer()
- 引用位置:
-
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参数/构造调用/返回值 - 关联成员:
HorseRenderState()
- 引用位置:
-
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方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置:
-
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参数
- 引用位置:
-
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字段
- 引用位置: