HappyGhastRenderer.java
net.minecraft.client.renderer.entity.HappyGhastRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.HappyGhastRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/HappyGhastRenderer.java
- 起始行号:L18
- 继承:AgeableMobRenderer<HappyGhast,HappyGhastRenderState,HappyGhastModel>
- 职责:
TODO
字段/常量
-
GHAST_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
GHAST_BABY_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
GHAST_ROPES- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public HappyGhastRenderer(EntityRendererProvider.Context context) @ L23
- 构造器名:HappyGhastRenderer
- 源码定位:L23
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Identifier getTextureLocation(HappyGhastRenderState state) @ L43
- 方法名:getTextureLocation
- 源码定位:L43
- 返回类型:Identifier
- 修饰符:public
参数:
- state: HappyGhastRenderState
说明:
TODO
public HappyGhastRenderState createRenderState() @ L47
- 方法名:createRenderState
- 源码定位:L47
- 返回类型:HappyGhastRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
protected AABB getBoundingBoxForCulling(HappyGhast entity) @ L51
- 方法名:getBoundingBoxForCulling
- 源码定位:L51
- 返回类型:AABB
- 修饰符:protected
参数:
- entity: HappyGhast
说明:
TODO
public void extractRenderState(HappyGhast entity, HappyGhastRenderState state, float partialTicks) @ L57
- 方法名:extractRenderState
- 源码定位:L57
- 返回类型:void
- 修饰符:public
参数:
- entity: HappyGhast
- state: HappyGhastRenderState
- partialTicks: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class HappyGhastRenderer extends AgeableMobRenderer<HappyGhast, HappyGhastRenderState, HappyGhastModel> {
private static final Identifier GHAST_LOCATION = Identifier.withDefaultNamespace("textures/entity/ghast/happy_ghast.png");
private static final Identifier GHAST_BABY_LOCATION = Identifier.withDefaultNamespace("textures/entity/ghast/happy_ghast_baby.png");
private static final Identifier GHAST_ROPES = Identifier.withDefaultNamespace("textures/entity/ghast/happy_ghast_ropes.png");
public HappyGhastRenderer(EntityRendererProvider.Context context) {
super(
context,
new HappyGhastModel(context.bakeLayer(ModelLayers.HAPPY_GHAST)),
new HappyGhastModel(context.bakeLayer(ModelLayers.HAPPY_GHAST_BABY)),
2.0F
);
this.addLayer(
new SimpleEquipmentLayer<>(
this,
context.getEquipmentRenderer(),
EquipmentClientInfo.LayerType.HAPPY_GHAST_BODY,
state -> state.bodyItem,
new HappyGhastHarnessModel(context.bakeLayer(ModelLayers.HAPPY_GHAST_HARNESS)),
new HappyGhastHarnessModel(context.bakeLayer(ModelLayers.HAPPY_GHAST_BABY_HARNESS))
)
);
this.addLayer(new RopesLayer<>(this, context.getModelSet(), GHAST_ROPES));
}
public Identifier getTextureLocation(HappyGhastRenderState state) {
return state.isBaby ? GHAST_BABY_LOCATION : GHAST_LOCATION;
}
public HappyGhastRenderState createRenderState() {
return new HappyGhastRenderState();
}
protected AABB getBoundingBoxForCulling(HappyGhast entity) {
AABB aabb = super.getBoundingBoxForCulling(entity);
float height = entity.getBbHeight();
return aabb.setMinY(aabb.minY - height / 2.0F);
}
public void extractRenderState(HappyGhast entity, HappyGhastRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.bodyItem = entity.getItemBySlot(EquipmentSlot.BODY).copy();
state.isRidden = entity.isVehicle();
state.isLeashHolder = entity.isLeashHolder();
}
}引用的其他类
-
- 引用位置:
构造调用 - 关联成员:
HappyGhastHarnessModel()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
HappyGhastModel()
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数/构造调用/返回值 - 关联成员:
HappyGhastRenderState()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
返回值
- 引用位置: