HappyGhastModel.java

net.minecraft.client.model.animal.ghast.HappyGhastModel

信息

  • 全限定名:net.minecraft.client.model.animal.ghast.HappyGhastModel
  • 类型:public class
  • 包:net.minecraft.client.model.animal.ghast
  • 源码路径:src/main/java/net/minecraft/client/model/animal/ghast/HappyGhastModel.java
  • 起始行号:L19
  • 继承:EntityModel
  • 职责:

    TODO

字段/常量

  • BABY_TRANSFORMER

    • 类型: MeshTransformer
    • 修饰符: public static final
    • 源码定位: L20
    • 说明:

      TODO

  • BODY_SQUEEZE

    • 类型: float
    • 修饰符: private static final
    • 源码定位: L21
    • 说明:

      TODO

  • tentacles

    • 类型: ModelPart[]
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

  • body

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L23
    • 说明:

      TODO

内部类/嵌套类型

构造器

public HappyGhastModel(ModelPart root) @ L25

  • 构造器名:HappyGhastModel
  • 源码定位:L25
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBodyLayer(boolean isBaby, CubeDeformation deformation) @ L34

  • 方法名:createBodyLayer
  • 源码定位:L34
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

  • isBaby: boolean
  • deformation: CubeDeformation

说明:

TODO

public void setupAnim(HappyGhastRenderState state) @ L96

  • 方法名:setupAnim
  • 源码定位:L96
  • 返回类型:void
  • 修饰符:public

参数:

  • state: HappyGhastRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class HappyGhastModel extends EntityModel<HappyGhastRenderState> {
    public static final MeshTransformer BABY_TRANSFORMER = MeshTransformer.scaling(0.2375F);
    private static final float BODY_SQUEEZE = 0.9375F;
    private final ModelPart[] tentacles = new ModelPart[9];
    private final ModelPart body;
 
    public HappyGhastModel(ModelPart root) {
        super(root);
        this.body = root.getChild("body");
 
        for (int i = 0; i < this.tentacles.length; i++) {
            this.tentacles[i] = this.body.getChild(PartNames.tentacle(i));
        }
    }
 
    public static LayerDefinition createBodyLayer(boolean isBaby, CubeDeformation deformation) {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
        PartDefinition body = root.addOrReplaceChild(
            "body", CubeListBuilder.create().texOffs(0, 0).addBox(-8.0F, -8.0F, -8.0F, 16.0F, 16.0F, 16.0F, deformation), PartPose.offset(0.0F, 16.0F, 0.0F)
        );
        if (isBaby) {
            body.addOrReplaceChild(
                "inner_body",
                CubeListBuilder.create().texOffs(0, 32).addBox(-8.0F, -16.0F, -8.0F, 16.0F, 16.0F, 16.0F, deformation.extend(-0.5F)),
                PartPose.offset(0.0F, 8.0F, 0.0F)
            );
        }
 
        body.addOrReplaceChild(
            PartNames.tentacle(0),
            CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 5.0F, 2.0F, deformation),
            PartPose.offset(-3.75F, 7.0F, -5.0F)
        );
        body.addOrReplaceChild(
            PartNames.tentacle(1),
            CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 7.0F, 2.0F, deformation),
            PartPose.offset(1.25F, 7.0F, -5.0F)
        );
        body.addOrReplaceChild(
            PartNames.tentacle(2),
            CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 4.0F, 2.0F, deformation),
            PartPose.offset(6.25F, 7.0F, -5.0F)
        );
        body.addOrReplaceChild(
            PartNames.tentacle(3),
            CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 5.0F, 2.0F, deformation),
            PartPose.offset(-6.25F, 7.0F, 0.0F)
        );
        body.addOrReplaceChild(
            PartNames.tentacle(4),
            CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 5.0F, 2.0F, deformation),
            PartPose.offset(-1.25F, 7.0F, 0.0F)
        );
        body.addOrReplaceChild(
            PartNames.tentacle(5),
            CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 7.0F, 2.0F, deformation),
            PartPose.offset(3.75F, 7.0F, 0.0F)
        );
        body.addOrReplaceChild(
            PartNames.tentacle(6),
            CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 8.0F, 2.0F, deformation),
            PartPose.offset(-3.75F, 7.0F, 5.0F)
        );
        body.addOrReplaceChild(
            PartNames.tentacle(7),
            CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 8.0F, 2.0F, deformation),
            PartPose.offset(1.25F, 7.0F, 5.0F)
        );
        body.addOrReplaceChild(
            PartNames.tentacle(8),
            CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 5.0F, 2.0F, deformation),
            PartPose.offset(6.25F, 7.0F, 5.0F)
        );
        return LayerDefinition.create(mesh, 64, 64).apply(MeshTransformer.scaling(4.0F));
    }
 
    public void setupAnim(HappyGhastRenderState state) {
        super.setupAnim(state);
        if (!state.bodyItem.isEmpty()) {
            this.body.xScale = 0.9375F;
            this.body.yScale = 0.9375F;
            this.body.zScale = 0.9375F;
        }
 
        GhastModel.animateTentacles(state, this.tentacles);
    }
}

引用的其他类

  • EntityModel

    • 引用位置: 继承
  • ModelPart

    • 引用位置: 参数/字段
  • PartNames

    • 引用位置: 方法调用
    • 关联成员: PartNames.tentacle()
  • PartPose

    • 引用位置: 方法调用
    • 关联成员: PartPose.offset()
  • CubeDeformation

    • 引用位置: 参数
  • CubeListBuilder

    • 引用位置: 方法调用
    • 关联成员: CubeListBuilder.create()
  • LayerDefinition

    • 引用位置: 方法调用/返回值
    • 关联成员: LayerDefinition.create()
  • MeshDefinition

    • 引用位置: 构造调用
    • 关联成员: MeshDefinition()
  • MeshTransformer

    • 引用位置: 字段/方法调用
    • 关联成员: MeshTransformer.scaling()
  • GhastModel

    • 引用位置: 方法调用
    • 关联成员: GhastModel.animateTentacles()
  • HappyGhastRenderState

    • 引用位置: 参数