HappyGhastModel.java
net.minecraft.client.model.animal.ghast.HappyGhastModel
信息
- 全限定名:net.minecraft.client.model.animal.ghast.HappyGhastModel
- 类型:public class
- 包:net.minecraft.client.model.animal.ghast
- 源码路径:src/main/java/net/minecraft/client/model/animal/ghast/HappyGhastModel.java
- 起始行号:L19
- 继承:EntityModel
- 职责:
TODO
字段/常量
-
BABY_TRANSFORMER- 类型:
MeshTransformer - 修饰符:
public static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
BODY_SQUEEZE- 类型:
float - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
tentacles- 类型:
ModelPart[] - 修饰符:
private final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
body- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L23 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public HappyGhastModel(ModelPart root) @ L25
- 构造器名:HappyGhastModel
- 源码定位:L25
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createBodyLayer(boolean isBaby, CubeDeformation deformation) @ L34
- 方法名:createBodyLayer
- 源码定位:L34
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- isBaby: boolean
- deformation: CubeDeformation
说明:
TODO
public void setupAnim(HappyGhastRenderState state) @ L96
- 方法名:setupAnim
- 源码定位:L96
- 返回类型:void
- 修饰符:public
参数:
- state: HappyGhastRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class HappyGhastModel extends EntityModel<HappyGhastRenderState> {
public static final MeshTransformer BABY_TRANSFORMER = MeshTransformer.scaling(0.2375F);
private static final float BODY_SQUEEZE = 0.9375F;
private final ModelPart[] tentacles = new ModelPart[9];
private final ModelPart body;
public HappyGhastModel(ModelPart root) {
super(root);
this.body = root.getChild("body");
for (int i = 0; i < this.tentacles.length; i++) {
this.tentacles[i] = this.body.getChild(PartNames.tentacle(i));
}
}
public static LayerDefinition createBodyLayer(boolean isBaby, CubeDeformation deformation) {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
PartDefinition body = root.addOrReplaceChild(
"body", CubeListBuilder.create().texOffs(0, 0).addBox(-8.0F, -8.0F, -8.0F, 16.0F, 16.0F, 16.0F, deformation), PartPose.offset(0.0F, 16.0F, 0.0F)
);
if (isBaby) {
body.addOrReplaceChild(
"inner_body",
CubeListBuilder.create().texOffs(0, 32).addBox(-8.0F, -16.0F, -8.0F, 16.0F, 16.0F, 16.0F, deformation.extend(-0.5F)),
PartPose.offset(0.0F, 8.0F, 0.0F)
);
}
body.addOrReplaceChild(
PartNames.tentacle(0),
CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 5.0F, 2.0F, deformation),
PartPose.offset(-3.75F, 7.0F, -5.0F)
);
body.addOrReplaceChild(
PartNames.tentacle(1),
CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 7.0F, 2.0F, deformation),
PartPose.offset(1.25F, 7.0F, -5.0F)
);
body.addOrReplaceChild(
PartNames.tentacle(2),
CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 4.0F, 2.0F, deformation),
PartPose.offset(6.25F, 7.0F, -5.0F)
);
body.addOrReplaceChild(
PartNames.tentacle(3),
CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 5.0F, 2.0F, deformation),
PartPose.offset(-6.25F, 7.0F, 0.0F)
);
body.addOrReplaceChild(
PartNames.tentacle(4),
CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 5.0F, 2.0F, deformation),
PartPose.offset(-1.25F, 7.0F, 0.0F)
);
body.addOrReplaceChild(
PartNames.tentacle(5),
CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 7.0F, 2.0F, deformation),
PartPose.offset(3.75F, 7.0F, 0.0F)
);
body.addOrReplaceChild(
PartNames.tentacle(6),
CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 8.0F, 2.0F, deformation),
PartPose.offset(-3.75F, 7.0F, 5.0F)
);
body.addOrReplaceChild(
PartNames.tentacle(7),
CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 8.0F, 2.0F, deformation),
PartPose.offset(1.25F, 7.0F, 5.0F)
);
body.addOrReplaceChild(
PartNames.tentacle(8),
CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 5.0F, 2.0F, deformation),
PartPose.offset(6.25F, 7.0F, 5.0F)
);
return LayerDefinition.create(mesh, 64, 64).apply(MeshTransformer.scaling(4.0F));
}
public void setupAnim(HappyGhastRenderState state) {
super.setupAnim(state);
if (!state.bodyItem.isEmpty()) {
this.body.xScale = 0.9375F;
this.body.yScale = 0.9375F;
this.body.zScale = 0.9375F;
}
GhastModel.animateTentacles(state, this.tentacles);
}
}引用的其他类
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- 引用位置:
继承
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参数/字段
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- 引用位置:
方法调用 - 关联成员:
PartNames.tentacle()
- 引用位置:
-
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方法调用 - 关联成员:
PartPose.offset()
- 引用位置:
-
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参数
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-
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方法调用 - 关联成员:
CubeListBuilder.create()
- 引用位置:
-
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方法调用/返回值 - 关联成员:
LayerDefinition.create()
- 引用位置:
-
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构造调用 - 关联成员:
MeshDefinition()
- 引用位置:
-
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字段/方法调用 - 关联成员:
MeshTransformer.scaling()
- 引用位置:
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方法调用 - 关联成员:
GhastModel.animateTentacles()
- 引用位置:
-
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参数
- 引用位置: