RopesLayer.java

net.minecraft.client.renderer.entity.layers.RopesLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.RopesLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/RopesLayer.java
  • 起始行号:L17
  • 继承:RenderLayer<HappyGhastRenderState,M>
  • 职责:

    TODO

字段/常量

  • ropesTexture

    • 类型: Identifier
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

  • adultModel

    • 类型: HappyGhastModel
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • babyModel

    • 类型: HappyGhastModel
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

内部类/嵌套类型

构造器

public RopesLayer(RenderLayerParent<HappyGhastRenderState,M> renderer, EntityModelSet modelSet, Identifier ropesTexture) @ L22

  • 构造器名:RopesLayer
  • 源码定位:L22
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<HappyGhastRenderState,M>
  • modelSet: EntityModelSet
  • ropesTexture: Identifier

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, HappyGhastRenderState state, float yRot, float xRot) @ L29

  • 方法名:submit
  • 源码定位:L29
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • state: HappyGhastRenderState
  • yRot: float
  • xRot: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class RopesLayer<M extends HappyGhastModel> extends RenderLayer<HappyGhastRenderState, M> {
    private final Identifier ropesTexture;
    private final HappyGhastModel adultModel;
    private final HappyGhastModel babyModel;
 
    public RopesLayer(RenderLayerParent<HappyGhastRenderState, M> renderer, EntityModelSet modelSet, Identifier ropesTexture) {
        super(renderer);
        this.ropesTexture = ropesTexture;
        this.adultModel = new HappyGhastModel(modelSet.bakeLayer(ModelLayers.HAPPY_GHAST_ROPES));
        this.babyModel = new HappyGhastModel(modelSet.bakeLayer(ModelLayers.HAPPY_GHAST_BABY_ROPES));
    }
 
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, HappyGhastRenderState state, float yRot, float xRot) {
        if (state.isLeashHolder && state.bodyItem.is(ItemTags.HARNESSES)) {
            HappyGhastModel model = state.isBaby ? this.babyModel : this.adultModel;
            submitNodeCollector.submitModel(model, state, poseStack, this.ropesTexture, lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null);
        }
    }
}

引用的其他类