AbstractZombieRenderer.java
net.minecraft.client.renderer.entity.AbstractZombieRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.AbstractZombieRenderer
- 类型:public abstract class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/AbstractZombieRenderer.java
- 起始行号:L17
- 继承:HumanoidMobRenderer<T,S,M>
- 职责:
TODO
字段/常量
-
ZOMBIE_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
BABY_ZOMBIE_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L19 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
protected AbstractZombieRenderer(EntityRendererProvider.Context context, M model, M babyModel, ArmorModelSet<M> armorSet, ArmorModelSet<M> babyArmorSet) @ L21
- 构造器名:AbstractZombieRenderer
- 源码定位:L21
- 修饰符:protected
参数:
- context: EntityRendererProvider.Context
- model: M
- babyModel: M
- armorSet: ArmorModelSet
- babyArmorSet: ArmorModelSet
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Identifier getTextureLocation(S state) @ L26
- 方法名:getTextureLocation
- 源码定位:L26
- 返回类型:Identifier
- 修饰符:public
参数:
- state: S
说明:
TODO
public void extractRenderState(T entity, S state, float partialTicks) @ L30
- 方法名:extractRenderState
- 源码定位:L30
- 返回类型:void
- 修饰符:public
参数:
- entity: T
- state: S
- partialTicks: float
说明:
TODO
protected boolean isShaking(S state) @ L36
- 方法名:isShaking
- 源码定位:L36
- 返回类型:boolean
- 修饰符:protected
参数:
- state: S
说明:
TODO
protected HumanoidModel.ArmPose getArmPose(T mob, HumanoidArm arm) @ L40
- 方法名:getArmPose
- 源码定位:L40
- 返回类型:HumanoidModel.ArmPose
- 修饰符:protected
参数:
- mob: T
- arm: HumanoidArm
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public abstract class AbstractZombieRenderer<T extends Zombie, S extends ZombieRenderState, M extends ZombieModel<S>> extends HumanoidMobRenderer<T, S, M> {
private static final Identifier ZOMBIE_LOCATION = Identifier.withDefaultNamespace("textures/entity/zombie/zombie.png");
private static final Identifier BABY_ZOMBIE_LOCATION = Identifier.withDefaultNamespace("textures/entity/zombie/zombie_baby.png");
protected AbstractZombieRenderer(EntityRendererProvider.Context context, M model, M babyModel, ArmorModelSet<M> armorSet, ArmorModelSet<M> babyArmorSet) {
super(context, model, babyModel, 0.5F);
this.addLayer(new HumanoidArmorLayer<>(this, armorSet, babyArmorSet, context.getEquipmentRenderer()));
}
public Identifier getTextureLocation(S state) {
return state.isBaby ? BABY_ZOMBIE_LOCATION : ZOMBIE_LOCATION;
}
public void extractRenderState(T entity, S state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.isAggressive = entity.isAggressive();
state.isConverting = entity.isUnderWaterConverting();
}
protected boolean isShaking(S state) {
return super.isShaking(state) || state.isConverting;
}
protected HumanoidModel.ArmPose getArmPose(T mob, HumanoidArm arm) {
SwingAnimation otherAnim = mob.getItemHeldByArm(arm.getOpposite()).get(DataComponents.SWING_ANIMATION);
return otherAnim != null && otherAnim.type() == SwingAnimationType.STAB ? HumanoidModel.ArmPose.SPEAR : super.getArmPose(mob, arm);
}
}引用的其他类
-
- 引用位置:
返回值
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: