ZombieRenderer.java

net.minecraft.client.renderer.entity.ZombieRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.ZombieRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/ZombieRenderer.java
  • 起始行号:L13
  • 继承:AbstractZombieRenderer<Zombie,ZombieRenderState,ZombieModel>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public ZombieRenderer(EntityRendererProvider.Context context) @ L14

  • 构造器名:ZombieRenderer
  • 源码定位:L14
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

public ZombieRenderer(EntityRendererProvider.Context context, ModelLayerLocation body, ModelLayerLocation babyBody, ArmorModelSet<ModelLayerLocation> armorSet, ArmorModelSet<ModelLayerLocation> babyArmorSet) @ L22

  • 构造器名:ZombieRenderer
  • 源码定位:L22
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context
  • body: ModelLayerLocation
  • babyBody: ModelLayerLocation
  • armorSet: ArmorModelSet
  • babyArmorSet: ArmorModelSet

说明:

TODO

方法

下面的方法块按源码顺序生成。

public ZombieRenderState createRenderState() @ L18

  • 方法名:createRenderState
  • 源码定位:L18
  • 返回类型:ZombieRenderState
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class ZombieRenderer extends AbstractZombieRenderer<Zombie, ZombieRenderState, ZombieModel<ZombieRenderState>> {
    public ZombieRenderer(EntityRendererProvider.Context context) {
        this(context, ModelLayers.ZOMBIE, ModelLayers.ZOMBIE_BABY, ModelLayers.ZOMBIE_ARMOR, ModelLayers.ZOMBIE_BABY_ARMOR);
    }
 
    public ZombieRenderState createRenderState() {
        return new ZombieRenderState();
    }
 
    public ZombieRenderer(
        EntityRendererProvider.Context context,
        ModelLayerLocation body,
        ModelLayerLocation babyBody,
        ArmorModelSet<ModelLayerLocation> armorSet,
        ArmorModelSet<ModelLayerLocation> babyArmorSet
    ) {
        super(
            context,
            new ZombieModel<ZombieRenderState>(context.bakeLayer(body)),
            new BabyZombieModel<>(context.bakeLayer(babyBody)),
            ArmorModelSet.bake(armorSet, context.getModelSet(), ZombieModel::new),
            ArmorModelSet.bake(babyArmorSet, context.getModelSet(), BabyZombieModel::new)
        );
    }
}

引用的其他类