DrownedRenderer.java
net.minecraft.client.renderer.entity.DrownedRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.DrownedRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/DrownedRenderer.java
- 起始行号:L21
- 继承:AbstractZombieRenderer<Drowned,ZombieRenderState,DrownedModel>
- 职责:
TODO
字段/常量
-
DROWNED_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
BABY_DROWNED_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L23 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public DrownedRenderer(EntityRendererProvider.Context context) @ L25
- 构造器名:DrownedRenderer
- 源码定位:L25
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
public ZombieRenderState createRenderState() @ L36
- 方法名:createRenderState
- 源码定位:L36
- 返回类型:ZombieRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public Identifier getTextureLocation(ZombieRenderState state) @ L40
- 方法名:getTextureLocation
- 源码定位:L40
- 返回类型:Identifier
- 修饰符:public
参数:
- state: ZombieRenderState
说明:
TODO
protected void setupRotations(ZombieRenderState state, PoseStack poseStack, float bodyRot, float entityScale) @ L45
- 方法名:setupRotations
- 源码定位:L45
- 返回类型:void
- 修饰符:protected
参数:
- state: ZombieRenderState
- poseStack: PoseStack
- bodyRot: float
- entityScale: float
说明:
TODO
protected HumanoidModel.ArmPose getArmPose(Drowned mob, HumanoidArm arm) @ L55
- 方法名:getArmPose
- 源码定位:L55
- 返回类型:HumanoidModel.ArmPose
- 修饰符:protected
参数:
- mob: Drowned
- arm: HumanoidArm
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class DrownedRenderer extends AbstractZombieRenderer<Drowned, ZombieRenderState, DrownedModel> {
private static final Identifier DROWNED_LOCATION = Identifier.withDefaultNamespace("textures/entity/zombie/drowned.png");
private static final Identifier BABY_DROWNED_LOCATION = Identifier.withDefaultNamespace("textures/entity/zombie/drowned_baby.png");
public DrownedRenderer(EntityRendererProvider.Context context) {
super(
context,
new DrownedModel(context.bakeLayer(ModelLayers.DROWNED)),
new BabyDrownedModel(context.bakeLayer(ModelLayers.DROWNED_BABY)),
ArmorModelSet.bake(ModelLayers.DROWNED_ARMOR, context.getModelSet(), DrownedModel::new),
ArmorModelSet.bake(ModelLayers.DROWNED_BABY_ARMOR, context.getModelSet(), BabyDrownedModel::new)
);
this.addLayer(new DrownedOuterLayer(this, context.getModelSet()));
}
public ZombieRenderState createRenderState() {
return new ZombieRenderState();
}
@Override
public Identifier getTextureLocation(ZombieRenderState state) {
return state.isBaby ? BABY_DROWNED_LOCATION : DROWNED_LOCATION;
}
protected void setupRotations(ZombieRenderState state, PoseStack poseStack, float bodyRot, float entityScale) {
super.setupRotations(state, poseStack, bodyRot, entityScale);
float swimAmount = state.swimAmount;
if (swimAmount > 0.0F) {
float targetRotationX = -10.0F - state.xRot;
float rotationX = Mth.lerp(swimAmount, 0.0F, targetRotationX);
poseStack.rotateAround(Axis.XP.rotationDegrees(rotationX), 0.0F, state.boundingBoxHeight / 2.0F / entityScale, 0.0F);
}
}
protected HumanoidModel.ArmPose getArmPose(Drowned mob, HumanoidArm arm) {
ItemStack item = mob.getItemHeldByArm(arm);
return mob.getMainArm() == arm && mob.isAggressive() && item.is(Items.TRIDENT) ? HumanoidModel.ArmPose.THROW_TRIDENT : super.getArmPose(mob, arm);
}
}引用的其他类
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参数
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返回值
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构造调用 - 关联成员:
BabyDrownedModel()
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构造调用 - 关联成员:
DrownedModel()
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继承
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方法调用 - 关联成员:
ArmorModelSet.bake()
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参数
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构造调用 - 关联成员:
DrownedOuterLayer()
- 引用位置:
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参数/构造调用/返回值 - 关联成员:
ZombieRenderState()
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字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
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方法调用 - 关联成员:
Mth.lerp()
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参数
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参数
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