DrownedOuterLayer.java

net.minecraft.client.renderer.entity.layers.DrownedOuterLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.DrownedOuterLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/DrownedOuterLayer.java
  • 起始行号:L16
  • 继承:RenderLayer<ZombieRenderState,DrownedModel>
  • 职责:

    TODO

字段/常量

  • DROWNED_OUTER_LAYER_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L17
    • 说明:

      TODO

  • BABY_DROWNED_OUTER_LAYER_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L18
    • 说明:

      TODO

  • model

    • 类型: DrownedModel
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • babyModel

    • 类型: DrownedModel
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

内部类/嵌套类型

构造器

public DrownedOuterLayer(RenderLayerParent<ZombieRenderState,DrownedModel> renderer, EntityModelSet modelSet) @ L22

  • 构造器名:DrownedOuterLayer
  • 源码定位:L22
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<ZombieRenderState,DrownedModel>
  • modelSet: EntityModelSet

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, ZombieRenderState state, float yRot, float xRot) @ L28

  • 方法名:submit
  • 源码定位:L28
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • state: ZombieRenderState
  • yRot: float
  • xRot: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class DrownedOuterLayer extends RenderLayer<ZombieRenderState, DrownedModel> {
    private static final Identifier DROWNED_OUTER_LAYER_LOCATION = Identifier.withDefaultNamespace("textures/entity/zombie/drowned_outer_layer.png");
    private static final Identifier BABY_DROWNED_OUTER_LAYER_LOCATION = Identifier.withDefaultNamespace("textures/entity/zombie/drowned_outer_layer_baby.png");
    private final DrownedModel model;
    private final DrownedModel babyModel;
 
    public DrownedOuterLayer(RenderLayerParent<ZombieRenderState, DrownedModel> renderer, EntityModelSet modelSet) {
        super(renderer);
        this.model = new DrownedModel(modelSet.bakeLayer(ModelLayers.DROWNED_OUTER_LAYER));
        this.babyModel = new BabyDrownedModel(modelSet.bakeLayer(ModelLayers.DROWNED_BABY_OUTER_LAYER));
    }
 
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, ZombieRenderState state, float yRot, float xRot) {
        DrownedModel model = state.isBaby ? this.babyModel : this.model;
        Identifier layerLocation = state.isBaby ? BABY_DROWNED_OUTER_LAYER_LOCATION : DROWNED_OUTER_LAYER_LOCATION;
        coloredCutoutModelCopyLayerRender(model, layerLocation, poseStack, submitNodeCollector, lightCoords, state, -1, 1);
    }
}

引用的其他类