DrownedModel.java
net.minecraft.client.model.monster.zombie.DrownedModel
信息
- 全限定名:net.minecraft.client.model.monster.zombie.DrownedModel
- 类型:public class
- 包:net.minecraft.client.model.monster.zombie
- 源码路径:src/main/java/net/minecraft/client/model/monster/zombie/DrownedModel.java
- 起始行号:L17
- 继承:ZombieModel
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
public DrownedModel(ModelPart root) @ L18
- 构造器名:DrownedModel
- 源码定位:L18
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createBodyLayer(CubeDeformation g) @ L22
- 方法名:createBodyLayer
- 源码定位:L22
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- g: CubeDeformation
说明:
TODO
public void setupAnim(ZombieRenderState state) @ L34
- 方法名:setupAnim
- 源码定位:L34
- 返回类型:void
- 修饰符:public
参数:
- state: ZombieRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class DrownedModel extends ZombieModel<ZombieRenderState> {
public DrownedModel(ModelPart root) {
super(root);
}
public static LayerDefinition createBodyLayer(CubeDeformation g) {
MeshDefinition mesh = HumanoidModel.createMesh(g, 0.0F);
PartDefinition root = mesh.getRoot();
root.addOrReplaceChild(
"left_arm", CubeListBuilder.create().texOffs(32, 48).addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, g), PartPose.offset(5.0F, 2.0F, 0.0F)
);
root.addOrReplaceChild(
"left_leg", CubeListBuilder.create().texOffs(16, 48).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, g), PartPose.offset(1.9F, 12.0F, 0.0F)
);
return LayerDefinition.create(mesh, 64, 64);
}
@Override
public void setupAnim(ZombieRenderState state) {
super.setupAnim(state);
if (state.leftArmPose == HumanoidModel.ArmPose.THROW_TRIDENT) {
this.leftArm.xRot = this.leftArm.xRot * 0.5F - (float) Math.PI;
this.leftArm.yRot = 0.0F;
}
if (state.rightArmPose == HumanoidModel.ArmPose.THROW_TRIDENT) {
this.rightArm.xRot = this.rightArm.xRot * 0.5F - (float) Math.PI;
this.rightArm.yRot = 0.0F;
}
float swimAmount = state.swimAmount;
if (swimAmount > 0.0F) {
this.rightArm.xRot = Mth.rotLerpRad(swimAmount, this.rightArm.xRot, (float) (-Math.PI * 4.0 / 5.0))
+ swimAmount * 0.35F * Mth.sin(0.1F * state.ageInTicks);
this.leftArm.xRot = Mth.rotLerpRad(swimAmount, this.leftArm.xRot, (float) (-Math.PI * 4.0 / 5.0))
- swimAmount * 0.35F * Mth.sin(0.1F * state.ageInTicks);
this.rightArm.zRot = Mth.rotLerpRad(swimAmount, this.rightArm.zRot, -0.15F);
this.leftArm.zRot = Mth.rotLerpRad(swimAmount, this.leftArm.zRot, 0.15F);
this.leftLeg.xRot = this.leftLeg.xRot - swimAmount * 0.55F * Mth.sin(0.1F * state.ageInTicks);
this.rightLeg.xRot = this.rightLeg.xRot + swimAmount * 0.55F * Mth.sin(0.1F * state.ageInTicks);
this.head.xRot = 0.0F;
}
}
}引用的其他类
-
- 引用位置:
方法调用 - 关联成员:
HumanoidModel.createMesh()
- 引用位置:
-
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参数
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-
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方法调用 - 关联成员:
PartPose.offset()
- 引用位置:
-
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参数
- 引用位置:
-
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方法调用 - 关联成员:
CubeListBuilder.create()
- 引用位置:
-
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方法调用/返回值 - 关联成员:
LayerDefinition.create()
- 引用位置:
-
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继承
- 引用位置:
-
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参数
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-
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方法调用 - 关联成员:
Mth.rotLerpRad(), Mth.sin()
- 引用位置: