VexRenderer.java
net.minecraft.client.renderer.entity.VexRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.VexRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/VexRenderer.java
- 起始行号:L15
- 继承:MobRenderer<Vex,VexRenderState,VexModel>
- 职责:
TODO
字段/常量
-
VEX_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
VEX_CHARGING_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public VexRenderer(EntityRendererProvider.Context context) @ L19
- 构造器名:VexRenderer
- 源码定位:L19
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
protected int getBlockLightLevel(Vex entity, BlockPos blockPos) @ L24
- 方法名:getBlockLightLevel
- 源码定位:L24
- 返回类型:int
- 修饰符:protected
参数:
- entity: Vex
- blockPos: BlockPos
说明:
TODO
public Identifier getTextureLocation(VexRenderState state) @ L28
- 方法名:getTextureLocation
- 源码定位:L28
- 返回类型:Identifier
- 修饰符:public
参数:
- state: VexRenderState
说明:
TODO
public VexRenderState createRenderState() @ L32
- 方法名:createRenderState
- 源码定位:L32
- 返回类型:VexRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(Vex entity, VexRenderState state, float partialTicks) @ L36
- 方法名:extractRenderState
- 源码定位:L36
- 返回类型:void
- 修饰符:public
参数:
- entity: Vex
- state: VexRenderState
- partialTicks: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class VexRenderer extends MobRenderer<Vex, VexRenderState, VexModel> {
private static final Identifier VEX_LOCATION = Identifier.withDefaultNamespace("textures/entity/illager/vex.png");
private static final Identifier VEX_CHARGING_LOCATION = Identifier.withDefaultNamespace("textures/entity/illager/vex_charging.png");
public VexRenderer(EntityRendererProvider.Context context) {
super(context, new VexModel(context.bakeLayer(ModelLayers.VEX)), 0.3F);
this.addLayer(new ItemInHandLayer<>(this));
}
protected int getBlockLightLevel(Vex entity, BlockPos blockPos) {
return 15;
}
public Identifier getTextureLocation(VexRenderState state) {
return state.isCharging ? VEX_CHARGING_LOCATION : VEX_LOCATION;
}
public VexRenderState createRenderState() {
return new VexRenderState();
}
public void extractRenderState(Vex entity, VexRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
ArmedEntityRenderState.extractArmedEntityRenderState(entity, state, this.itemModelResolver, partialTicks);
state.isCharging = entity.isCharging();
}
}引用的其他类
-
- 引用位置:
构造调用 - 关联成员:
VexModel()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
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继承
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
ArmedEntityRenderState.extractArmedEntityRenderState()
- 引用位置:
-
- 引用位置:
参数/构造调用/返回值 - 关联成员:
VexRenderState()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: