ThrownTridentRenderer.java

net.minecraft.client.renderer.entity.ThrownTridentRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.ThrownTridentRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/ThrownTridentRenderer.java
  • 起始行号:L19
  • 继承:EntityRenderer<ThrownTrident,ThrownTridentRenderState>
  • 职责:

    TODO

字段/常量

  • TRIDENT_LOCATION

    • 类型: Identifier
    • 修饰符: public static final
    • 源码定位: L20
    • 说明:

      TODO

  • model

    • 类型: TridentModel
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ThrownTridentRenderer(EntityRendererProvider.Context context) @ L23

  • 构造器名:ThrownTridentRenderer
  • 源码定位:L23
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(ThrownTridentRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L28

  • 方法名:submit
  • 源码定位:L28
  • 返回类型:void
  • 修饰符:public

参数:

  • state: ThrownTridentRenderState
  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • camera: CameraRenderState

说明:

TODO

public ThrownTridentRenderState createRenderState() @ L52

  • 方法名:createRenderState
  • 源码定位:L52
  • 返回类型:ThrownTridentRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(ThrownTrident entity, ThrownTridentRenderState state, float partialTicks) @ L56

  • 方法名:extractRenderState
  • 源码定位:L56
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: ThrownTrident
  • state: ThrownTridentRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class ThrownTridentRenderer extends EntityRenderer<ThrownTrident, ThrownTridentRenderState> {
    public static final Identifier TRIDENT_LOCATION = Identifier.withDefaultNamespace("textures/entity/trident/trident.png");
    private final TridentModel model;
 
    public ThrownTridentRenderer(EntityRendererProvider.Context context) {
        super(context);
        this.model = new TridentModel(context.bakeLayer(ModelLayers.TRIDENT));
    }
 
    public void submit(ThrownTridentRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
        poseStack.pushPose();
        poseStack.mulPose(Axis.YP.rotationDegrees(state.yRot - 90.0F));
        poseStack.mulPose(Axis.ZP.rotationDegrees(state.xRot + 90.0F));
        submitNodeCollector.order(0)
            .submitModel(this.model, Unit.INSTANCE, poseStack, TRIDENT_LOCATION, state.lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null);
        if (state.isFoil) {
            submitNodeCollector.order(1)
                .submitModel(
                    this.model,
                    Unit.INSTANCE,
                    poseStack,
                    ItemFeatureRenderer.getFoilRenderType(this.model.renderType(TRIDENT_LOCATION), false),
                    state.lightCoords,
                    OverlayTexture.NO_OVERLAY,
                    state.outlineColor,
                    null
                );
        }
 
        poseStack.popPose();
        super.submit(state, poseStack, submitNodeCollector, camera);
    }
 
    public ThrownTridentRenderState createRenderState() {
        return new ThrownTridentRenderState();
    }
 
    public void extractRenderState(ThrownTrident entity, ThrownTridentRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.yRot = entity.getYRot(partialTicks);
        state.xRot = entity.getXRot(partialTicks);
        state.isFoil = entity.isFoil();
    }
}

引用的其他类