HoglinRenderer.java

net.minecraft.client.renderer.entity.HoglinRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.HoglinRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/HoglinRenderer.java
  • 起始行号:L11
  • 继承:AbstractHoglinRenderer
  • 职责:

    TODO

字段/常量

  • HOGLIN_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L12
    • 说明:

      TODO

  • BABY_HOGLIN_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L13
    • 说明:

      TODO

内部类/嵌套类型

构造器

public HoglinRenderer(EntityRendererProvider.Context context) @ L15

  • 构造器名:HoglinRenderer
  • 源码定位:L15
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(HoglinRenderState state) @ L19

  • 方法名:getTextureLocation
  • 源码定位:L19
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: HoglinRenderState

说明:

TODO

public void extractRenderState(Hoglin entity, HoglinRenderState state, float partialTicks) @ L23

  • 方法名:extractRenderState
  • 源码定位:L23
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Hoglin
  • state: HoglinRenderState
  • partialTicks: float

说明:

TODO

protected boolean isShaking(HoglinRenderState state) @ L28

  • 方法名:isShaking
  • 源码定位:L28
  • 返回类型:boolean
  • 修饰符:protected

参数:

  • state: HoglinRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class HoglinRenderer extends AbstractHoglinRenderer<Hoglin> {
    private static final Identifier HOGLIN_LOCATION = Identifier.withDefaultNamespace("textures/entity/hoglin/hoglin.png");
    private static final Identifier BABY_HOGLIN_LOCATION = Identifier.withDefaultNamespace("textures/entity/hoglin/hoglin_baby.png");
 
    public HoglinRenderer(EntityRendererProvider.Context context) {
        super(context, ModelLayers.HOGLIN, ModelLayers.HOGLIN_BABY, 0.7F);
    }
 
    public Identifier getTextureLocation(HoglinRenderState state) {
        return state.isBaby ? BABY_HOGLIN_LOCATION : HOGLIN_LOCATION;
    }
 
    public void extractRenderState(Hoglin entity, HoglinRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.isConverting = entity.isConverting();
    }
 
    protected boolean isShaking(HoglinRenderState state) {
        return super.isShaking(state) || state.isConverting;
    }
}

引用的其他类