ZombieNautilusRenderer.java
net.minecraft.client.renderer.entity.ZombieNautilusRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.ZombieNautilusRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/ZombieNautilusRenderer.java
- 起始行号:L25
- 继承:MobRenderer<ZombieNautilus,NautilusRenderState,NautilusModel>
- 职责:
TODO
字段/常量
models- 类型:
Map<ZombieNautilusVariant.ModelType,NautilusModel> - 修饰符:
private final - 源码定位:
L26 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ZombieNautilusRenderer(EntityRendererProvider.Context context) @ L28
- 构造器名:ZombieNautilusRenderer
- 源码定位:L28
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
private static Map<ZombieNautilusVariant.ModelType,NautilusModel> bakeModels(EntityRendererProvider.Context context) @ L53
- 方法名:bakeModels
- 源码定位:L53
- 返回类型:Map<ZombieNautilusVariant.ModelType,NautilusModel>
- 修饰符:private static
参数:
- context: EntityRendererProvider.Context
说明:
TODO
public void submit(NautilusRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L64
- 方法名:submit
- 源码定位:L64
- 返回类型:void
- 修饰符:public
参数:
- state: NautilusRenderState
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- camera: CameraRenderState
说明:
TODO
public Identifier getTextureLocation(NautilusRenderState state) @ L71
- 方法名:getTextureLocation
- 源码定位:L71
- 返回类型:Identifier
- 修饰符:public
参数:
- state: NautilusRenderState
说明:
TODO
public NautilusRenderState createRenderState() @ L75
- 方法名:createRenderState
- 源码定位:L75
- 返回类型:NautilusRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(ZombieNautilus entity, NautilusRenderState state, float partialTicks) @ L79
- 方法名:extractRenderState
- 源码定位:L79
- 返回类型:void
- 修饰符:public
参数:
- entity: ZombieNautilus
- state: NautilusRenderState
- partialTicks: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class ZombieNautilusRenderer extends MobRenderer<ZombieNautilus, NautilusRenderState, NautilusModel> {
private final Map<ZombieNautilusVariant.ModelType, NautilusModel> models;
public ZombieNautilusRenderer(EntityRendererProvider.Context context) {
super(context, new NautilusModel(context.bakeLayer(ModelLayers.ZOMBIE_NAUTILUS)), 0.7F);
this.addLayer(
new SimpleEquipmentLayer<>(
this,
context.getEquipmentRenderer(),
EquipmentClientInfo.LayerType.NAUTILUS_BODY,
state -> state.bodyArmorItem,
new NautilusArmorModel(context.bakeLayer(ModelLayers.NAUTILUS_ARMOR)),
null
)
);
this.addLayer(
new SimpleEquipmentLayer<>(
this,
context.getEquipmentRenderer(),
EquipmentClientInfo.LayerType.NAUTILUS_SADDLE,
state -> state.saddle,
new NautilusSaddleModel(context.bakeLayer(ModelLayers.NAUTILUS_SADDLE)),
null
)
);
this.models = bakeModels(context);
}
private static Map<ZombieNautilusVariant.ModelType, NautilusModel> bakeModels(EntityRendererProvider.Context context) {
return Maps.newEnumMap(
Map.of(
ZombieNautilusVariant.ModelType.NORMAL,
new NautilusModel(context.bakeLayer(ModelLayers.ZOMBIE_NAUTILUS)),
ZombieNautilusVariant.ModelType.WARM,
new ZombieNautilusCoralModel(context.bakeLayer(ModelLayers.ZOMBIE_NAUTILUS_CORAL))
)
);
}
public void submit(NautilusRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
if (state.variant != null) {
this.model = this.models.get(state.variant.modelAndTexture().model());
super.submit(state, poseStack, submitNodeCollector, camera);
}
}
public Identifier getTextureLocation(NautilusRenderState state) {
return state.variant == null ? MissingTextureAtlasSprite.getLocation() : state.variant.modelAndTexture().asset().texturePath();
}
public NautilusRenderState createRenderState() {
return new NautilusRenderState();
}
public void extractRenderState(ZombieNautilus entity, NautilusRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.saddle = entity.getItemBySlot(EquipmentSlot.SADDLE).copy();
state.bodyArmorItem = entity.getBodyArmorItem().copy();
state.variant = entity.getVariant().value();
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
NautilusArmorModel()
- 引用位置:
-
- 引用位置:
字段/构造调用/返回值 - 关联成员:
NautilusModel()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
NautilusSaddleModel()
- 引用位置:
-
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构造调用 - 关联成员:
ZombieNautilusCoralModel()
- 引用位置:
-
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参数
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参数
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继承
- 引用位置:
-
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参数/构造调用/返回值 - 关联成员:
NautilusRenderState()
- 引用位置:
-
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参数
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-
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方法调用 - 关联成员:
MissingTextureAtlasSprite.getLocation()
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返回值
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参数
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字段/返回值
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