ZombieNautilusCoralModel.java

net.minecraft.client.model.monster.nautilus.ZombieNautilusCoralModel

信息

  • 全限定名:net.minecraft.client.model.monster.nautilus.ZombieNautilusCoralModel
  • 类型:public class
  • 包:net.minecraft.client.model.monster.nautilus
  • 源码路径:src/main/java/net/minecraft/client/model/monster/nautilus/ZombieNautilusCoralModel.java
  • 起始行号:L15
  • 继承:NautilusModel
  • 职责:

    TODO

字段/常量

  • corals
    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ZombieNautilusCoralModel(ModelPart root) @ L18

  • 构造器名:ZombieNautilusCoralModel
  • 源码定位:L18
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBodyLayer() @ L24

  • 方法名:createBodyLayer
  • 源码定位:L24
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

public void setupAnim(NautilusRenderState state) @ L74

  • 方法名:setupAnim
  • 源码定位:L74
  • 返回类型:void
  • 修饰符:public

参数:

  • state: NautilusRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class ZombieNautilusCoralModel extends NautilusModel {
    private final ModelPart corals;
 
    public ZombieNautilusCoralModel(ModelPart root) {
        super(root);
        ModelPart shell = this.nautilus.getChild("shell");
        this.corals = shell.getChild("corals");
    }
 
    public static LayerDefinition createBodyLayer() {
        MeshDefinition mesh = createBodyMesh();
        PartDefinition corals = mesh.getRoot()
            .getChild("root")
            .getChild("shell")
            .addOrReplaceChild("corals", CubeListBuilder.create(), PartPose.offset(8.0F, 4.5F, -8.0F));
        PartDefinition yellowCoral = corals.addOrReplaceChild("yellow_coral", CubeListBuilder.create(), PartPose.offset(0.0F, -11.0F, 11.0F));
        yellowCoral.addOrReplaceChild(
            "yellow_coral_second",
            CubeListBuilder.create().texOffs(0, 85).addBox(-4.5F, -3.5F, 0.0F, 6.0F, 8.0F, 0.0F),
            PartPose.offsetAndRotation(0.0F, 0.0F, 2.0F, 0.0F, -0.7854F, 0.0F)
        );
        yellowCoral.addOrReplaceChild(
            "yellow_coral_first",
            CubeListBuilder.create().texOffs(0, 85).addBox(-4.5F, -3.5F, 0.0F, 6.0F, 8.0F, 0.0F),
            PartPose.offsetAndRotation(0.0F, 0.0F, 0.0F, 0.0F, 0.7854F, 0.0F)
        );
        PartDefinition pinkCoral = corals.addOrReplaceChild(
            "pink_coral", CubeListBuilder.create().texOffs(-8, 94).addBox(-4.5F, 4.5F, 0.0F, 6.0F, 0.0F, 8.0F), PartPose.offset(-12.5F, -18.0F, 11.0F)
        );
        pinkCoral.addOrReplaceChild(
            "pink_coral_second",
            CubeListBuilder.create().texOffs(-8, 94).addBox(-3.0F, 0.0F, -4.0F, 6.0F, 0.0F, 8.0F),
            PartPose.offsetAndRotation(-1.5F, 4.5F, 4.0F, 0.0F, 0.0F, 1.5708F)
        );
        PartDefinition blueCoral = corals.addOrReplaceChild("blue_coral", CubeListBuilder.create(), PartPose.offset(-14.0F, 0.0F, 5.5F));
        blueCoral.addOrReplaceChild(
            "blue_second",
            CubeListBuilder.create().texOffs(0, 102).addBox(-3.5F, -5.5F, 0.0F, 5.0F, 10.0F, 0.0F),
            PartPose.offsetAndRotation(0.0F, 0.0F, -2.0F, 0.0F, 0.7854F, 0.0F)
        );
        blueCoral.addOrReplaceChild(
            "blue_first",
            CubeListBuilder.create().texOffs(0, 102).addBox(-3.5F, -5.5F, 0.0F, 5.0F, 10.0F, 0.0F),
            PartPose.offsetAndRotation(0.0F, 0.0F, 0.0F, 0.0F, -0.7854F, 0.0F)
        );
        PartDefinition redCoral = corals.addOrReplaceChild("red_coral", CubeListBuilder.create(), PartPose.offset(0.0F, 0.0F, 0.0F));
        redCoral.addOrReplaceChild(
            "red_coral_second",
            CubeListBuilder.create().texOffs(0, 112).addBox(-2.5F, -5.5F, 0.0F, 4.0F, 10.0F, 0.0F),
            PartPose.offsetAndRotation(-0.5F, -1.0F, 1.5F, 0.0F, -0.829F, 0.0F)
        );
        redCoral.addOrReplaceChild(
            "red_coral_first",
            CubeListBuilder.create().texOffs(0, 112).addBox(-4.5F, -5.5F, 0.0F, 6.0F, 10.0F, 0.0F),
            PartPose.offsetAndRotation(0.0F, 0.0F, 0.0F, 0.0F, 0.7854F, 0.0F)
        );
        return LayerDefinition.create(mesh, 128, 128);
    }
 
    @Override
    public void setupAnim(NautilusRenderState state) {
        super.setupAnim(state);
        this.corals.visible = state.bodyArmorItem.isEmpty();
    }
}

引用的其他类