NautilusModel.java
net.minecraft.client.model.animal.nautilus.NautilusModel
信息
- 全限定名:net.minecraft.client.model.animal.nautilus.NautilusModel
- 类型:public class
- 包:net.minecraft.client.model.animal.nautilus
- 源码路径:src/main/java/net/minecraft/client/model/animal/nautilus/NautilusModel.java
- 起始行号:L19
- 继承:EntityModel
- 职责:
TODO
字段/常量
-
SWIM_ANIMATION_SPEED_MAX- 类型:
float - 修饰符:
private static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
SWIM_ANIMATION_SCALE_FACTOR- 类型:
float - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
IDLE_SWIM_ANIMATION_SPEED- 类型:
float - 修饰符:
private static final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
IDLE_SWIM_ANIMATION_SCALE- 类型:
float - 修饰符:
private static final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
body- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L24 - 说明:
TODO
- 类型:
-
nautilus- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L25 - 说明:
TODO
- 类型:
-
swimAnimation- 类型:
KeyframeAnimation - 修饰符:
private final - 源码定位:
L26 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public NautilusModel(ModelPart root) @ L28
- 构造器名:NautilusModel
- 源码定位:L28
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createBodyLayer() @ L35
- 方法名:createBodyLayer
- 源码定位:L35
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public static MeshDefinition createBodyMesh() @ L39
- 方法名:createBodyMesh
- 源码定位:L39
- 返回类型:MeshDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public static LayerDefinition createBabyBodyLayer() @ L81
- 方法名:createBabyBodyLayer
- 源码定位:L81
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public void setupAnim(NautilusRenderState state) @ L123
- 方法名:setupAnim
- 源码定位:L123
- 返回类型:void
- 修饰符:public
参数:
- state: NautilusRenderState
说明:
TODO
private void applyBodyRotation(float yRot, float xRot) @ L129
- 方法名:applyBodyRotation
- 源码定位:L129
- 返回类型:void
- 修饰符:private
参数:
- yRot: float
- xRot: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class NautilusModel extends EntityModel<NautilusRenderState> {
private static final float SWIM_ANIMATION_SPEED_MAX = 2.0F;
private static final float SWIM_ANIMATION_SCALE_FACTOR = 3.0F;
private static final float IDLE_SWIM_ANIMATION_SPEED = 0.2F;
private static final float IDLE_SWIM_ANIMATION_SCALE = 5.0F;
protected final ModelPart body;
protected final ModelPart nautilus;
private final KeyframeAnimation swimAnimation;
public NautilusModel(ModelPart root) {
super(root);
this.nautilus = root.getChild("root");
this.body = this.nautilus.getChild("body");
this.swimAnimation = NautilusAnimation.SWIMMING.bake(root);
}
public static LayerDefinition createBodyLayer() {
return LayerDefinition.create(createBodyMesh(), 128, 128);
}
public static MeshDefinition createBodyMesh() {
MeshDefinition meshdefinition = new MeshDefinition();
PartDefinition partdefinition = meshdefinition.getRoot();
PartDefinition nautilus = partdefinition.addOrReplaceChild("root", CubeListBuilder.create(), PartPose.offset(0.0F, 29.0F, -6.0F));
nautilus.addOrReplaceChild(
"shell",
CubeListBuilder.create()
.texOffs(0, 0)
.addBox(-7.0F, -10.0F, -7.0F, 14.0F, 10.0F, 16.0F, new CubeDeformation(0.0F))
.texOffs(0, 26)
.addBox(-7.0F, 0.0F, -7.0F, 14.0F, 8.0F, 20.0F, new CubeDeformation(0.0F))
.texOffs(48, 26)
.addBox(-7.0F, 0.0F, 6.0F, 14.0F, 8.0F, 0.0F, new CubeDeformation(0.0F)),
PartPose.offset(0.0F, -13.0F, 5.0F)
);
PartDefinition body = nautilus.addOrReplaceChild(
"body",
CubeListBuilder.create()
.texOffs(0, 54)
.addBox(-5.0F, -4.51F, -3.0F, 10.0F, 8.0F, 14.0F, new CubeDeformation(0.0F))
.texOffs(0, 76)
.addBox(-5.0F, -4.51F, 7.0F, 10.0F, 8.0F, 0.0F, new CubeDeformation(0.0F)),
PartPose.offset(0.0F, -8.5F, 12.3F)
);
body.addOrReplaceChild(
"upper_mouth",
CubeListBuilder.create().texOffs(54, 54).addBox(-5.0F, -2.0F, 0.0F, 10.0F, 4.0F, 4.0F, new CubeDeformation(-0.001F)),
PartPose.offset(0.0F, -2.51F, 7.0F)
);
body.addOrReplaceChild(
"inner_mouth",
CubeListBuilder.create().texOffs(54, 70).addBox(-3.0F, -2.0F, -0.5F, 6.0F, 4.0F, 4.0F, new CubeDeformation(0.0F)),
PartPose.offset(0.0F, -0.51F, 7.5F)
);
body.addOrReplaceChild(
"lower_mouth",
CubeListBuilder.create().texOffs(54, 62).addBox(-5.0F, -1.98F, 0.0F, 10.0F, 4.0F, 4.0F, new CubeDeformation(-0.001F)),
PartPose.offset(0.0F, 1.49F, 7.0F)
);
return meshdefinition;
}
public static LayerDefinition createBabyBodyLayer() {
MeshDefinition meshdefinition = new MeshDefinition();
PartDefinition partdefinition = meshdefinition.getRoot();
PartDefinition nautilus = partdefinition.addOrReplaceChild("root", CubeListBuilder.create(), PartPose.offset(-0.5F, 28.0F, -0.5F));
nautilus.addOrReplaceChild(
"shell",
CubeListBuilder.create()
.texOffs(0, 0)
.addBox(-6.0F, -4.0F, -1.0F, 7.0F, 4.0F, 7.0F, new CubeDeformation(0.0F))
.texOffs(0, 11)
.addBox(-6.0F, 0.0F, -1.0F, 7.0F, 4.0F, 9.0F, new CubeDeformation(0.0F))
.texOffs(23, 11)
.addBox(-6.0F, 0.0F, 5.0F, 7.0F, 4.0F, 0.0F, new CubeDeformation(0.0F)),
PartPose.offset(3.0F, -8.0F, -2.0F)
);
PartDefinition body = nautilus.addOrReplaceChild(
"body",
CubeListBuilder.create()
.texOffs(0, 24)
.addBox(-2.5F, -3.01F, -1.0F, 5.0F, 4.0F, 7.0F, new CubeDeformation(0.0F))
.texOffs(0, 35)
.addBox(-2.5F, -3.01F, 4.1F, 5.0F, 4.0F, 0.0F, new CubeDeformation(0.0F)),
PartPose.offset(0.5F, -5.0F, 3.0F)
);
body.addOrReplaceChild(
"upper_mouth",
CubeListBuilder.create().texOffs(24, 24).addBox(-2.5F, -1.0F, 0.0F, 5.0F, 2.0F, 2.0F, new CubeDeformation(-0.001F)),
PartPose.offset(0.0F, -2.01F, 3.9F)
);
body.addOrReplaceChild(
"inner_mouth",
CubeListBuilder.create().texOffs(24, 32).addBox(-1.5F, -1.0F, -1.0F, 3.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)),
PartPose.offset(0.0F, -1.01F, 4.9F)
);
body.addOrReplaceChild(
"lower_mouth",
CubeListBuilder.create().texOffs(24, 28).addBox(-2.5F, -1.0F, 0.0F, 5.0F, 2.0F, 2.0F, new CubeDeformation(-0.001F)),
PartPose.offset(0.0F, -0.01F, 3.9F)
);
return LayerDefinition.create(meshdefinition, 64, 64);
}
public void setupAnim(NautilusRenderState state) {
super.setupAnim(state);
this.applyBodyRotation(state.yRot, state.xRot);
this.swimAnimation.applyWalk(state.walkAnimationPos + state.ageInTicks / 5.0F, state.walkAnimationSpeed + 0.2F, 2.0F, 3.0F);
}
private void applyBodyRotation(float yRot, float xRot) {
yRot = Mth.clamp(yRot, -10.0F, 10.0F);
xRot = Mth.clamp(xRot, -10.0F, 10.0F);
this.body.yRot = yRot * (float) (Math.PI / 180.0);
this.body.xRot = xRot * (float) (Math.PI / 180.0);
}
}引用的其他类
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- 引用位置:
字段
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继承
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参数/字段
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方法调用 - 关联成员:
PartPose.offset()
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构造调用 - 关联成员:
CubeDeformation()
- 引用位置:
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方法调用 - 关联成员:
CubeListBuilder.create()
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方法调用/返回值 - 关联成员:
LayerDefinition.create()
- 引用位置:
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构造调用/返回值 - 关联成员:
MeshDefinition()
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参数
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方法调用 - 关联成员:
Mth.clamp()
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