NautilusRenderer.java

net.minecraft.client.renderer.entity.NautilusRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.NautilusRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/NautilusRenderer.java
  • 起始行号:L17
  • 继承:AgeableMobRenderer<T,NautilusRenderState,NautilusModel>
  • 职责:

    TODO

字段/常量

  • NAUTILUS_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L18
    • 说明:

      TODO

  • NAUTILUS_BABY_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L19
    • 说明:

      TODO

内部类/嵌套类型

构造器

public NautilusRenderer(EntityRendererProvider.Context context) @ L21

  • 构造器名:NautilusRenderer
  • 源码定位:L21
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(NautilusRenderState state) @ L45

  • 方法名:getTextureLocation
  • 源码定位:L45
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: NautilusRenderState

说明:

TODO

public NautilusRenderState createRenderState() @ L49

  • 方法名:createRenderState
  • 源码定位:L49
  • 返回类型:NautilusRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(T entity, NautilusRenderState state, float partialTicks) @ L53

  • 方法名:extractRenderState
  • 源码定位:L53
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: T
  • state: NautilusRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class NautilusRenderer<T extends AbstractNautilus> extends AgeableMobRenderer<T, NautilusRenderState, NautilusModel> {
    private static final Identifier NAUTILUS_LOCATION = Identifier.withDefaultNamespace("textures/entity/nautilus/nautilus.png");
    private static final Identifier NAUTILUS_BABY_LOCATION = Identifier.withDefaultNamespace("textures/entity/nautilus/nautilus_baby.png");
 
    public NautilusRenderer(EntityRendererProvider.Context context) {
        super(context, new NautilusModel(context.bakeLayer(ModelLayers.NAUTILUS)), new NautilusModel(context.bakeLayer(ModelLayers.NAUTILUS_BABY)), 0.7F);
        this.addLayer(
            new SimpleEquipmentLayer<>(
                this,
                context.getEquipmentRenderer(),
                EquipmentClientInfo.LayerType.NAUTILUS_BODY,
                state -> state.bodyArmorItem,
                new NautilusArmorModel(context.bakeLayer(ModelLayers.NAUTILUS_ARMOR)),
                null
            )
        );
        this.addLayer(
            new SimpleEquipmentLayer<>(
                this,
                context.getEquipmentRenderer(),
                EquipmentClientInfo.LayerType.NAUTILUS_SADDLE,
                state -> state.saddle,
                new NautilusSaddleModel(context.bakeLayer(ModelLayers.NAUTILUS_SADDLE)),
                null
            )
        );
    }
 
    public Identifier getTextureLocation(NautilusRenderState state) {
        return state.isBaby ? NAUTILUS_BABY_LOCATION : NAUTILUS_LOCATION;
    }
 
    public NautilusRenderState createRenderState() {
        return new NautilusRenderState();
    }
 
    public void extractRenderState(T entity, NautilusRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.saddle = entity.getItemBySlot(EquipmentSlot.SADDLE).copy();
        state.bodyArmorItem = entity.getBodyArmorItem().copy();
    }
}

引用的其他类