NautilusRenderer.java
net.minecraft.client.renderer.entity.NautilusRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.NautilusRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/NautilusRenderer.java
- 起始行号:L17
- 继承:AgeableMobRenderer<T,NautilusRenderState,NautilusModel>
- 职责:
TODO
字段/常量
-
NAUTILUS_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
NAUTILUS_BABY_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L19 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public NautilusRenderer(EntityRendererProvider.Context context) @ L21
- 构造器名:NautilusRenderer
- 源码定位:L21
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Identifier getTextureLocation(NautilusRenderState state) @ L45
- 方法名:getTextureLocation
- 源码定位:L45
- 返回类型:Identifier
- 修饰符:public
参数:
- state: NautilusRenderState
说明:
TODO
public NautilusRenderState createRenderState() @ L49
- 方法名:createRenderState
- 源码定位:L49
- 返回类型:NautilusRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(T entity, NautilusRenderState state, float partialTicks) @ L53
- 方法名:extractRenderState
- 源码定位:L53
- 返回类型:void
- 修饰符:public
参数:
- entity: T
- state: NautilusRenderState
- partialTicks: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class NautilusRenderer<T extends AbstractNautilus> extends AgeableMobRenderer<T, NautilusRenderState, NautilusModel> {
private static final Identifier NAUTILUS_LOCATION = Identifier.withDefaultNamespace("textures/entity/nautilus/nautilus.png");
private static final Identifier NAUTILUS_BABY_LOCATION = Identifier.withDefaultNamespace("textures/entity/nautilus/nautilus_baby.png");
public NautilusRenderer(EntityRendererProvider.Context context) {
super(context, new NautilusModel(context.bakeLayer(ModelLayers.NAUTILUS)), new NautilusModel(context.bakeLayer(ModelLayers.NAUTILUS_BABY)), 0.7F);
this.addLayer(
new SimpleEquipmentLayer<>(
this,
context.getEquipmentRenderer(),
EquipmentClientInfo.LayerType.NAUTILUS_BODY,
state -> state.bodyArmorItem,
new NautilusArmorModel(context.bakeLayer(ModelLayers.NAUTILUS_ARMOR)),
null
)
);
this.addLayer(
new SimpleEquipmentLayer<>(
this,
context.getEquipmentRenderer(),
EquipmentClientInfo.LayerType.NAUTILUS_SADDLE,
state -> state.saddle,
new NautilusSaddleModel(context.bakeLayer(ModelLayers.NAUTILUS_SADDLE)),
null
)
);
}
public Identifier getTextureLocation(NautilusRenderState state) {
return state.isBaby ? NAUTILUS_BABY_LOCATION : NAUTILUS_LOCATION;
}
public NautilusRenderState createRenderState() {
return new NautilusRenderState();
}
public void extractRenderState(T entity, NautilusRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.saddle = entity.getItemBySlot(EquipmentSlot.SADDLE).copy();
state.bodyArmorItem = entity.getBodyArmorItem().copy();
}
}引用的其他类
-
- 引用位置:
构造调用 - 关联成员:
NautilusArmorModel()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
NautilusModel()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
NautilusSaddleModel()
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数/构造调用/返回值 - 关联成员:
NautilusRenderState()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置: