BeeStingerLayer.java

net.minecraft.client.renderer.entity.layers.BeeStingerLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.BeeStingerLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/BeeStingerLayer.java
  • 起始行号:L15
  • 继承:StuckInBodyLayer<M,Unit>
  • 职责:

    TODO

字段/常量

  • BEE_STINGER_LOCATION
    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public BeeStingerLayer(LivingEntityRenderer<?,AvatarRenderState,M> renderer, EntityRendererProvider.Context context) @ L18

  • 构造器名:BeeStingerLayer
  • 源码定位:L18
  • 修饰符:public

参数:

  • renderer: LivingEntityRenderer<?,AvatarRenderState,M>
  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected int numStuck(AvatarRenderState state) @ L28

  • 方法名:numStuck
  • 源码定位:L28
  • 返回类型:int
  • 修饰符:protected

参数:

  • state: AvatarRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BeeStingerLayer<M extends PlayerModel> extends StuckInBodyLayer<M, Unit> {
    private static final Identifier BEE_STINGER_LOCATION = Identifier.withDefaultNamespace("textures/entity/bee/bee_stinger.png");
 
    public BeeStingerLayer(LivingEntityRenderer<?, AvatarRenderState, M> renderer, EntityRendererProvider.Context context) {
        super(
            renderer,
            new BeeStingerModel(context.bakeLayer(ModelLayers.BEE_STINGER)),
            Unit.INSTANCE,
            BEE_STINGER_LOCATION,
            StuckInBodyLayer.PlacementStyle.ON_SURFACE
        );
    }
 
    @Override
    protected int numStuck(AvatarRenderState state) {
        return state.stingerCount;
    }
}

引用的其他类