AllayRenderer.java

net.minecraft.client.renderer.entity.AllayRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.AllayRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/AllayRenderer.java
  • 起始行号:L15
  • 继承:MobRenderer<Allay,AllayRenderState,AllayModel>
  • 职责:

    TODO

字段/常量

  • ALLAY_TEXTURE
    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public AllayRenderer(EntityRendererProvider.Context context) @ L18

  • 构造器名:AllayRenderer
  • 源码定位:L18
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(AllayRenderState state) @ L23

  • 方法名:getTextureLocation
  • 源码定位:L23
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: AllayRenderState

说明:

TODO

public AllayRenderState createRenderState() @ L27

  • 方法名:createRenderState
  • 源码定位:L27
  • 返回类型:AllayRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Allay entity, AllayRenderState state, float partialTicks) @ L31

  • 方法名:extractRenderState
  • 源码定位:L31
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Allay
  • state: AllayRenderState
  • partialTicks: float

说明:

TODO

protected int getBlockLightLevel(Allay entity, BlockPos blockPos) @ L40

  • 方法名:getBlockLightLevel
  • 源码定位:L40
  • 返回类型:int
  • 修饰符:protected

参数:

  • entity: Allay
  • blockPos: BlockPos

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class AllayRenderer extends MobRenderer<Allay, AllayRenderState, AllayModel> {
    private static final Identifier ALLAY_TEXTURE = Identifier.withDefaultNamespace("textures/entity/allay/allay.png");
 
    public AllayRenderer(EntityRendererProvider.Context context) {
        super(context, new AllayModel(context.bakeLayer(ModelLayers.ALLAY)), 0.4F);
        this.addLayer(new ItemInHandLayer<>(this));
    }
 
    public Identifier getTextureLocation(AllayRenderState state) {
        return ALLAY_TEXTURE;
    }
 
    public AllayRenderState createRenderState() {
        return new AllayRenderState();
    }
 
    public void extractRenderState(Allay entity, AllayRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        ArmedEntityRenderState.extractArmedEntityRenderState(entity, state, this.itemModelResolver, partialTicks);
        state.isDancing = entity.isDancing();
        state.isSpinning = entity.isSpinning();
        state.spinningProgress = entity.getSpinningProgress(partialTicks);
        state.holdingAnimationProgress = entity.getHoldingItemAnimationProgress(partialTicks);
    }
 
    protected int getBlockLightLevel(Allay entity, BlockPos blockPos) {
        return 15;
    }
}

引用的其他类