DragonFireballRenderer.java

net.minecraft.client.renderer.entity.DragonFireballRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.DragonFireballRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/DragonFireballRenderer.java
  • 起始行号:L18
  • 继承:EntityRenderer<DragonFireball,EntityRenderState>
  • 职责:

    TODO

字段/常量

  • TEXTURE_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L19
    • 说明:

      TODO

  • RENDER_TYPE

    • 类型: RenderType
    • 修饰符: private static final
    • 源码定位: L20
    • 说明:

      TODO

内部类/嵌套类型

构造器

public DragonFireballRenderer(EntityRendererProvider.Context context) @ L22

  • 构造器名:DragonFireballRenderer
  • 源码定位:L22
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected int getBlockLightLevel(DragonFireball entity, BlockPos blockPos) @ L26

  • 方法名:getBlockLightLevel
  • 源码定位:L26
  • 返回类型:int
  • 修饰符:protected

参数:

  • entity: DragonFireball
  • blockPos: BlockPos

说明:

TODO

public void submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L30

  • 方法名:submit
  • 源码定位:L30
  • 返回类型:void
  • 修饰符:public

参数:

  • state: EntityRenderState
  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • camera: CameraRenderState

说明:

TODO

private static void vertex(VertexConsumer builder, PoseStack.Pose pose, int lightCoords, float x, int y, int u, int v) @ L45

  • 方法名:vertex
  • 源码定位:L45
  • 返回类型:void
  • 修饰符:private static

参数:

  • builder: VertexConsumer
  • pose: PoseStack.Pose
  • lightCoords: int
  • x: float
  • y: int
  • u: int
  • v: int

说明:

TODO

public EntityRenderState createRenderState() @ L54

  • 方法名:createRenderState
  • 源码定位:L54
  • 返回类型:EntityRenderState
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class DragonFireballRenderer extends EntityRenderer<DragonFireball, EntityRenderState> {
    private static final Identifier TEXTURE_LOCATION = Identifier.withDefaultNamespace("textures/entity/enderdragon/dragon_fireball.png");
    private static final RenderType RENDER_TYPE = RenderTypes.entityCutout(TEXTURE_LOCATION);
 
    public DragonFireballRenderer(EntityRendererProvider.Context context) {
        super(context);
    }
 
    protected int getBlockLightLevel(DragonFireball entity, BlockPos blockPos) {
        return 15;
    }
 
    @Override
    public void submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
        poseStack.pushPose();
        poseStack.scale(2.0F, 2.0F, 2.0F);
        poseStack.mulPose(camera.orientation);
        submitNodeCollector.submitCustomGeometry(poseStack, RENDER_TYPE, (pose, buffer) -> {
            vertex(buffer, pose, state.lightCoords, 0.0F, 0, 0, 1);
            vertex(buffer, pose, state.lightCoords, 1.0F, 0, 1, 1);
            vertex(buffer, pose, state.lightCoords, 1.0F, 1, 1, 0);
            vertex(buffer, pose, state.lightCoords, 0.0F, 1, 0, 0);
        });
        poseStack.popPose();
        super.submit(state, poseStack, submitNodeCollector, camera);
    }
 
    private static void vertex(VertexConsumer builder, PoseStack.Pose pose, int lightCoords, float x, int y, int u, int v) {
        builder.addVertex(pose, x - 0.5F, y - 0.25F, 0.0F)
            .setColor(-1)
            .setUv(u, v)
            .setOverlay(OverlayTexture.NO_OVERLAY)
            .setLight(lightCoords)
            .setNormal(pose, 0.0F, 1.0F, 0.0F);
    }
 
    @Override
    public EntityRenderState createRenderState() {
        return new EntityRenderState();
    }
}

引用的其他类