DragonFireballRenderer.java
net.minecraft.client.renderer.entity.DragonFireballRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.DragonFireballRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/DragonFireballRenderer.java
- 起始行号:L18
- 继承:EntityRenderer<DragonFireball,EntityRenderState>
- 职责:
TODO
字段/常量
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TEXTURE_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
RENDER_TYPE- 类型:
RenderType - 修饰符:
private static final - 源码定位:
L20 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public DragonFireballRenderer(EntityRendererProvider.Context context) @ L22
- 构造器名:DragonFireballRenderer
- 源码定位:L22
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
protected int getBlockLightLevel(DragonFireball entity, BlockPos blockPos) @ L26
- 方法名:getBlockLightLevel
- 源码定位:L26
- 返回类型:int
- 修饰符:protected
参数:
- entity: DragonFireball
- blockPos: BlockPos
说明:
TODO
public void submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L30
- 方法名:submit
- 源码定位:L30
- 返回类型:void
- 修饰符:public
参数:
- state: EntityRenderState
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- camera: CameraRenderState
说明:
TODO
private static void vertex(VertexConsumer builder, PoseStack.Pose pose, int lightCoords, float x, int y, int u, int v) @ L45
- 方法名:vertex
- 源码定位:L45
- 返回类型:void
- 修饰符:private static
参数:
- builder: VertexConsumer
- pose: PoseStack.Pose
- lightCoords: int
- x: float
- y: int
- u: int
- v: int
说明:
TODO
public EntityRenderState createRenderState() @ L54
- 方法名:createRenderState
- 源码定位:L54
- 返回类型:EntityRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class DragonFireballRenderer extends EntityRenderer<DragonFireball, EntityRenderState> {
private static final Identifier TEXTURE_LOCATION = Identifier.withDefaultNamespace("textures/entity/enderdragon/dragon_fireball.png");
private static final RenderType RENDER_TYPE = RenderTypes.entityCutout(TEXTURE_LOCATION);
public DragonFireballRenderer(EntityRendererProvider.Context context) {
super(context);
}
protected int getBlockLightLevel(DragonFireball entity, BlockPos blockPos) {
return 15;
}
@Override
public void submit(EntityRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
poseStack.pushPose();
poseStack.scale(2.0F, 2.0F, 2.0F);
poseStack.mulPose(camera.orientation);
submitNodeCollector.submitCustomGeometry(poseStack, RENDER_TYPE, (pose, buffer) -> {
vertex(buffer, pose, state.lightCoords, 0.0F, 0, 0, 1);
vertex(buffer, pose, state.lightCoords, 1.0F, 0, 1, 1);
vertex(buffer, pose, state.lightCoords, 1.0F, 1, 1, 0);
vertex(buffer, pose, state.lightCoords, 0.0F, 1, 0, 0);
});
poseStack.popPose();
super.submit(state, poseStack, submitNodeCollector, camera);
}
private static void vertex(VertexConsumer builder, PoseStack.Pose pose, int lightCoords, float x, int y, int u, int v) {
builder.addVertex(pose, x - 0.5F, y - 0.25F, 0.0F)
.setColor(-1)
.setUv(u, v)
.setOverlay(OverlayTexture.NO_OVERLAY)
.setLight(lightCoords)
.setNormal(pose, 0.0F, 1.0F, 0.0F);
}
@Override
public EntityRenderState createRenderState() {
return new EntityRenderState();
}
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参数/构造调用/返回值 - 关联成员:
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方法调用 - 关联成员:
RenderTypes.entityCutout()
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