BoggedRenderer.java
net.minecraft.client.renderer.entity.BoggedRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.BoggedRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/BoggedRenderer.java
- 起始行号:L13
- 继承:AbstractSkeletonRenderer<Bogged,BoggedRenderState>
- 职责:
TODO
字段/常量
-
BOGGED_SKELETON_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
BOGGED_OUTER_LAYER_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L15 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public BoggedRenderer(EntityRendererProvider.Context context) @ L17
- 构造器名:BoggedRenderer
- 源码定位:L17
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Identifier getTextureLocation(BoggedRenderState state) @ L22
- 方法名:getTextureLocation
- 源码定位:L22
- 返回类型:Identifier
- 修饰符:public
参数:
- state: BoggedRenderState
说明:
TODO
public BoggedRenderState createRenderState() @ L26
- 方法名:createRenderState
- 源码定位:L26
- 返回类型:BoggedRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(Bogged entity, BoggedRenderState state, float partialTicks) @ L30
- 方法名:extractRenderState
- 源码定位:L30
- 返回类型:void
- 修饰符:public
参数:
- entity: Bogged
- state: BoggedRenderState
- partialTicks: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class BoggedRenderer extends AbstractSkeletonRenderer<Bogged, BoggedRenderState> {
private static final Identifier BOGGED_SKELETON_LOCATION = Identifier.withDefaultNamespace("textures/entity/skeleton/bogged.png");
private static final Identifier BOGGED_OUTER_LAYER_LOCATION = Identifier.withDefaultNamespace("textures/entity/skeleton/bogged_overlay.png");
public BoggedRenderer(EntityRendererProvider.Context context) {
super(context, ModelLayers.BOGGED_ARMOR, new BoggedModel(context.bakeLayer(ModelLayers.BOGGED)));
this.addLayer(new SkeletonClothingLayer<>(this, context.getModelSet(), ModelLayers.BOGGED_OUTER_LAYER, BOGGED_OUTER_LAYER_LOCATION));
}
public Identifier getTextureLocation(BoggedRenderState state) {
return BOGGED_SKELETON_LOCATION;
}
public BoggedRenderState createRenderState() {
return new BoggedRenderState();
}
public void extractRenderState(Bogged entity, BoggedRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.isSheared = entity.isSheared();
}
}引用的其他类
-
- 引用位置:
构造调用 - 关联成员:
BoggedModel()
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数/构造调用/返回值 - 关联成员:
BoggedRenderState()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: