BoggedModel.java

net.minecraft.client.model.monster.skeleton.BoggedModel

信息

  • 全限定名:net.minecraft.client.model.monster.skeleton.BoggedModel
  • 类型:public class
  • 包:net.minecraft.client.model.monster.skeleton
  • 源码路径:src/main/java/net/minecraft/client/model/monster/skeleton/BoggedModel.java
  • 起始行号:L16
  • 继承:SkeletonModel
  • 职责:

    TODO

字段/常量

  • mushrooms
    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L17
    • 说明:

      TODO

内部类/嵌套类型

构造器

public BoggedModel(ModelPart root) @ L19

  • 构造器名:BoggedModel
  • 源码定位:L19
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBodyLayer() @ L24

  • 方法名:createBodyLayer
  • 源码定位:L24
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

public void setupAnim(BoggedRenderState state) @ L62

  • 方法名:setupAnim
  • 源码定位:L62
  • 返回类型:void
  • 修饰符:public

参数:

  • state: BoggedRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BoggedModel extends SkeletonModel<BoggedRenderState> {
    private final ModelPart mushrooms;
 
    public BoggedModel(ModelPart root) {
        super(root);
        this.mushrooms = root.getChild("head").getChild("mushrooms");
    }
 
    public static LayerDefinition createBodyLayer() {
        MeshDefinition mesh = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F);
        PartDefinition root = mesh.getRoot();
        SkeletonModel.createDefaultSkeletonMesh(root);
        PartDefinition mushrooms = root.getChild("head").addOrReplaceChild("mushrooms", CubeListBuilder.create(), PartPose.ZERO);
        mushrooms.addOrReplaceChild(
            "red_mushroom_1",
            CubeListBuilder.create().texOffs(50, 16).addBox(-3.0F, -3.0F, 0.0F, 6.0F, 4.0F, 0.0F),
            PartPose.offsetAndRotation(3.0F, -8.0F, 3.0F, 0.0F, (float) (Math.PI / 4), 0.0F)
        );
        mushrooms.addOrReplaceChild(
            "red_mushroom_2",
            CubeListBuilder.create().texOffs(50, 16).addBox(-3.0F, -3.0F, 0.0F, 6.0F, 4.0F, 0.0F),
            PartPose.offsetAndRotation(3.0F, -8.0F, 3.0F, 0.0F, (float) (Math.PI * 3.0 / 4.0), 0.0F)
        );
        mushrooms.addOrReplaceChild(
            "brown_mushroom_1",
            CubeListBuilder.create().texOffs(50, 22).addBox(-3.0F, -3.0F, 0.0F, 6.0F, 4.0F, 0.0F),
            PartPose.offsetAndRotation(-3.0F, -8.0F, -3.0F, 0.0F, (float) (Math.PI / 4), 0.0F)
        );
        mushrooms.addOrReplaceChild(
            "brown_mushroom_2",
            CubeListBuilder.create().texOffs(50, 22).addBox(-3.0F, -3.0F, 0.0F, 6.0F, 4.0F, 0.0F),
            PartPose.offsetAndRotation(-3.0F, -8.0F, -3.0F, 0.0F, (float) (Math.PI * 3.0 / 4.0), 0.0F)
        );
        mushrooms.addOrReplaceChild(
            "brown_mushroom_3",
            CubeListBuilder.create().texOffs(50, 28).addBox(-3.0F, -4.0F, 0.0F, 6.0F, 4.0F, 0.0F),
            PartPose.offsetAndRotation(-2.0F, -1.0F, 4.0F, (float) (-Math.PI / 2), 0.0F, (float) (Math.PI / 4))
        );
        mushrooms.addOrReplaceChild(
            "brown_mushroom_4",
            CubeListBuilder.create().texOffs(50, 28).addBox(-3.0F, -4.0F, 0.0F, 6.0F, 4.0F, 0.0F),
            PartPose.offsetAndRotation(-2.0F, -1.0F, 4.0F, (float) (-Math.PI / 2), 0.0F, (float) (Math.PI * 3.0 / 4.0))
        );
        return LayerDefinition.create(mesh, 64, 32);
    }
 
    public void setupAnim(BoggedRenderState state) {
        super.setupAnim(state);
        this.mushrooms.visible = !state.isSheared;
    }
}

引用的其他类

  • HumanoidModel

    • 引用位置: 方法调用
    • 关联成员: HumanoidModel.createMesh()
  • ModelPart

    • 引用位置: 参数/字段
  • PartPose

    • 引用位置: 方法调用
    • 关联成员: PartPose.offsetAndRotation()
  • CubeListBuilder

    • 引用位置: 方法调用
    • 关联成员: CubeListBuilder.create()
  • LayerDefinition

    • 引用位置: 方法调用/返回值
    • 关联成员: LayerDefinition.create()
  • SkeletonModel

    • 引用位置: 方法调用/继承
    • 关联成员: SkeletonModel.createDefaultSkeletonMesh()
  • BoggedRenderState

    • 引用位置: 参数