BoggedModel.java
net.minecraft.client.model.monster.skeleton.BoggedModel
信息
- 全限定名:net.minecraft.client.model.monster.skeleton.BoggedModel
- 类型:public class
- 包:net.minecraft.client.model.monster.skeleton
- 源码路径:src/main/java/net/minecraft/client/model/monster/skeleton/BoggedModel.java
- 起始行号:L16
- 继承:SkeletonModel
- 职责:
TODO
字段/常量
mushrooms- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L17 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public BoggedModel(ModelPart root) @ L19
- 构造器名:BoggedModel
- 源码定位:L19
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createBodyLayer() @ L24
- 方法名:createBodyLayer
- 源码定位:L24
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public void setupAnim(BoggedRenderState state) @ L62
- 方法名:setupAnim
- 源码定位:L62
- 返回类型:void
- 修饰符:public
参数:
- state: BoggedRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class BoggedModel extends SkeletonModel<BoggedRenderState> {
private final ModelPart mushrooms;
public BoggedModel(ModelPart root) {
super(root);
this.mushrooms = root.getChild("head").getChild("mushrooms");
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F);
PartDefinition root = mesh.getRoot();
SkeletonModel.createDefaultSkeletonMesh(root);
PartDefinition mushrooms = root.getChild("head").addOrReplaceChild("mushrooms", CubeListBuilder.create(), PartPose.ZERO);
mushrooms.addOrReplaceChild(
"red_mushroom_1",
CubeListBuilder.create().texOffs(50, 16).addBox(-3.0F, -3.0F, 0.0F, 6.0F, 4.0F, 0.0F),
PartPose.offsetAndRotation(3.0F, -8.0F, 3.0F, 0.0F, (float) (Math.PI / 4), 0.0F)
);
mushrooms.addOrReplaceChild(
"red_mushroom_2",
CubeListBuilder.create().texOffs(50, 16).addBox(-3.0F, -3.0F, 0.0F, 6.0F, 4.0F, 0.0F),
PartPose.offsetAndRotation(3.0F, -8.0F, 3.0F, 0.0F, (float) (Math.PI * 3.0 / 4.0), 0.0F)
);
mushrooms.addOrReplaceChild(
"brown_mushroom_1",
CubeListBuilder.create().texOffs(50, 22).addBox(-3.0F, -3.0F, 0.0F, 6.0F, 4.0F, 0.0F),
PartPose.offsetAndRotation(-3.0F, -8.0F, -3.0F, 0.0F, (float) (Math.PI / 4), 0.0F)
);
mushrooms.addOrReplaceChild(
"brown_mushroom_2",
CubeListBuilder.create().texOffs(50, 22).addBox(-3.0F, -3.0F, 0.0F, 6.0F, 4.0F, 0.0F),
PartPose.offsetAndRotation(-3.0F, -8.0F, -3.0F, 0.0F, (float) (Math.PI * 3.0 / 4.0), 0.0F)
);
mushrooms.addOrReplaceChild(
"brown_mushroom_3",
CubeListBuilder.create().texOffs(50, 28).addBox(-3.0F, -4.0F, 0.0F, 6.0F, 4.0F, 0.0F),
PartPose.offsetAndRotation(-2.0F, -1.0F, 4.0F, (float) (-Math.PI / 2), 0.0F, (float) (Math.PI / 4))
);
mushrooms.addOrReplaceChild(
"brown_mushroom_4",
CubeListBuilder.create().texOffs(50, 28).addBox(-3.0F, -4.0F, 0.0F, 6.0F, 4.0F, 0.0F),
PartPose.offsetAndRotation(-2.0F, -1.0F, 4.0F, (float) (-Math.PI / 2), 0.0F, (float) (Math.PI * 3.0 / 4.0))
);
return LayerDefinition.create(mesh, 64, 32);
}
public void setupAnim(BoggedRenderState state) {
super.setupAnim(state);
this.mushrooms.visible = !state.isSheared;
}
}引用的其他类
-
- 引用位置:
方法调用 - 关联成员:
HumanoidModel.createMesh()
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
PartPose.offsetAndRotation()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
CubeListBuilder.create()
- 引用位置:
-
- 引用位置:
方法调用/返回值 - 关联成员:
LayerDefinition.create()
- 引用位置:
-
- 引用位置:
方法调用/继承 - 关联成员:
SkeletonModel.createDefaultSkeletonMesh()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: