BreezeRenderer.java

net.minecraft.client.renderer.entity.BreezeRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.BreezeRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/BreezeRenderer.java
  • 起始行号:L14
  • 继承:MobRenderer<Breeze,BreezeRenderState,BreezeModel>
  • 职责:

    TODO

字段/常量

  • TEXTURE_LOCATION
    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L15
    • 说明:

      TODO

内部类/嵌套类型

构造器

public BreezeRenderer(EntityRendererProvider.Context context) @ L17

  • 构造器名:BreezeRenderer
  • 源码定位:L17
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(BreezeRenderState state) @ L23

  • 方法名:getTextureLocation
  • 源码定位:L23
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: BreezeRenderState

说明:

TODO

public BreezeRenderState createRenderState() @ L27

  • 方法名:createRenderState
  • 源码定位:L27
  • 返回类型:BreezeRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Breeze entity, BreezeRenderState state, float partialTicks) @ L31

  • 方法名:extractRenderState
  • 源码定位:L31
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Breeze
  • state: BreezeRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BreezeRenderer extends MobRenderer<Breeze, BreezeRenderState, BreezeModel> {
    private static final Identifier TEXTURE_LOCATION = Identifier.withDefaultNamespace("textures/entity/breeze/breeze.png");
 
    public BreezeRenderer(EntityRendererProvider.Context context) {
        super(context, new BreezeModel(context.bakeLayer(ModelLayers.BREEZE)), 0.5F);
        this.addLayer(new BreezeWindLayer(this, context.getModelSet()));
        this.addLayer(new BreezeEyesLayer(this, context.getModelSet()));
    }
 
    public Identifier getTextureLocation(BreezeRenderState state) {
        return TEXTURE_LOCATION;
    }
 
    public BreezeRenderState createRenderState() {
        return new BreezeRenderState();
    }
 
    public void extractRenderState(Breeze entity, BreezeRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.idle.copyFrom(entity.idle);
        state.shoot.copyFrom(entity.shoot);
        state.slide.copyFrom(entity.slide);
        state.slideBack.copyFrom(entity.slideBack);
        state.inhale.copyFrom(entity.inhale);
        state.longJump.copyFrom(entity.longJump);
    }
}

引用的其他类