BreezeWindLayer.java

net.minecraft.client.renderer.entity.layers.BreezeWindLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.BreezeWindLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/BreezeWindLayer.java
  • 起始行号:L18
  • 继承:RenderLayer<BreezeRenderState,BreezeModel>
  • 职责:

    TODO

字段/常量

  • TEXTURE_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L19
    • 说明:

      TODO

  • model

    • 类型: BreezeModel
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

内部类/嵌套类型

构造器

public BreezeWindLayer(RenderLayerParent<BreezeRenderState,BreezeModel> renderer, EntityModelSet modelSet) @ L22

  • 构造器名:BreezeWindLayer
  • 源码定位:L22
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<BreezeRenderState,BreezeModel>
  • modelSet: EntityModelSet

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, BreezeRenderState state, float yRot, float xRot) @ L27

  • 方法名:submit
  • 源码定位:L27
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • state: BreezeRenderState
  • yRot: float
  • xRot: float

说明:

TODO

private float xOffset(float t) @ L32

  • 方法名:xOffset
  • 源码定位:L32
  • 返回类型:float
  • 修饰符:private

参数:

  • t: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BreezeWindLayer extends RenderLayer<BreezeRenderState, BreezeModel> {
    private static final Identifier TEXTURE_LOCATION = Identifier.withDefaultNamespace("textures/entity/breeze/breeze_wind.png");
    private final BreezeModel model;
 
    public BreezeWindLayer(RenderLayerParent<BreezeRenderState, BreezeModel> renderer, EntityModelSet modelSet) {
        super(renderer);
        this.model = new BreezeModel(modelSet.bakeLayer(ModelLayers.BREEZE_WIND));
    }
 
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, BreezeRenderState state, float yRot, float xRot) {
        RenderType renderType = RenderTypes.breezeWind(TEXTURE_LOCATION, this.xOffset(state.ageInTicks) % 1.0F, 0.0F);
        submitNodeCollector.order(1).submitModel(this.model, state, poseStack, renderType, lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null);
    }
 
    private float xOffset(float t) {
        return t * 0.02F;
    }
}

引用的其他类