DonkeyRenderer.java
net.minecraft.client.renderer.entity.DonkeyRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.DonkeyRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/DonkeyRenderer.java
- 起始行号:L17
- 继承:AbstractHorseRenderer<T,DonkeyRenderState,DonkeyModel>
- 职责:
TODO
字段/常量
-
adultTexture- 类型:
Identifier - 修饰符:
private final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
babyTexture- 类型:
Identifier - 修饰符:
private final - 源码定位:
L19 - 说明:
TODO
- 类型:
内部类/嵌套类型
net.minecraft.client.renderer.entity.DonkeyRenderer.Type- 类型:
enum - 修饰符:
public static - 源码定位:
L52 - 说明:
TODO
- 类型:
构造器
public DonkeyRenderer(EntityRendererProvider.Context context, EquipmentClientInfo.LayerType saddleLayer, ModelLayerLocation saddleModel, DonkeyRenderer.Type adult, DonkeyRenderer.Type baby) @ L21
- 构造器名:DonkeyRenderer
- 源码定位:L21
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
- saddleLayer: EquipmentClientInfo.LayerType
- saddleModel: ModelLayerLocation
- adult: DonkeyRenderer.Type
- baby: DonkeyRenderer.Type
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Identifier getTextureLocation(DonkeyRenderState state) @ L38
- 方法名:getTextureLocation
- 源码定位:L38
- 返回类型:Identifier
- 修饰符:public
参数:
- state: DonkeyRenderState
说明:
TODO
public DonkeyRenderState createRenderState() @ L42
- 方法名:createRenderState
- 源码定位:L42
- 返回类型:DonkeyRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(T entity, DonkeyRenderState state, float partialTicks) @ L46
- 方法名:extractRenderState
- 源码定位:L46
- 返回类型:void
- 修饰符:public
参数:
- entity: T
- state: DonkeyRenderState
- partialTicks: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class DonkeyRenderer<T extends AbstractChestedHorse> extends AbstractHorseRenderer<T, DonkeyRenderState, DonkeyModel> {
private final Identifier adultTexture;
private final Identifier babyTexture;
public DonkeyRenderer(
EntityRendererProvider.Context context,
EquipmentClientInfo.LayerType saddleLayer,
ModelLayerLocation saddleModel,
DonkeyRenderer.Type adult,
DonkeyRenderer.Type baby
) {
super(context, new DonkeyModel(context.bakeLayer(adult.model)), new BabyDonkeyModel(context.bakeLayer(baby.model)));
this.adultTexture = adult.texture;
this.babyTexture = baby.texture;
this.addLayer(
new SimpleEquipmentLayer<>(
this, context.getEquipmentRenderer(), saddleLayer, state -> state.saddle, new EquineSaddleModel(context.bakeLayer(saddleModel)), null
)
);
}
public Identifier getTextureLocation(DonkeyRenderState state) {
return state.isBaby ? this.babyTexture : this.adultTexture;
}
public DonkeyRenderState createRenderState() {
return new DonkeyRenderState();
}
public void extractRenderState(T entity, DonkeyRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.hasChest = entity.hasChest();
}
@OnlyIn(Dist.CLIENT)
public static enum Type {
DONKEY(Identifier.withDefaultNamespace("textures/entity/horse/donkey.png"), ModelLayers.DONKEY),
DONKEY_BABY(Identifier.withDefaultNamespace("textures/entity/horse/donkey_baby.png"), ModelLayers.DONKEY_BABY),
MULE(Identifier.withDefaultNamespace("textures/entity/horse/mule.png"), ModelLayers.MULE),
MULE_BABY(Identifier.withDefaultNamespace("textures/entity/horse/mule_baby.png"), ModelLayers.MULE_BABY);
private final Identifier texture;
private final ModelLayerLocation model;
private Type(Identifier texture, ModelLayerLocation model) {
this.texture = texture;
this.model = model;
}
}
}引用的其他类
-
- 引用位置:
构造调用 - 关联成员:
BabyDonkeyModel()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
DonkeyModel()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
EquineSaddleModel()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数/构造调用/返回值 - 关联成员:
DonkeyRenderState()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置: