DonkeyRenderer.java

net.minecraft.client.renderer.entity.DonkeyRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.DonkeyRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/DonkeyRenderer.java
  • 起始行号:L17
  • 继承:AbstractHorseRenderer<T,DonkeyRenderState,DonkeyModel>
  • 职责:

    TODO

字段/常量

  • adultTexture

    • 类型: Identifier
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

  • babyTexture

    • 类型: Identifier
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.client.renderer.entity.DonkeyRenderer.Type
    • 类型: enum
    • 修饰符: public static
    • 源码定位: L52
    • 说明:

      TODO

构造器

public DonkeyRenderer(EntityRendererProvider.Context context, EquipmentClientInfo.LayerType saddleLayer, ModelLayerLocation saddleModel, DonkeyRenderer.Type adult, DonkeyRenderer.Type baby) @ L21

  • 构造器名:DonkeyRenderer
  • 源码定位:L21
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context
  • saddleLayer: EquipmentClientInfo.LayerType
  • saddleModel: ModelLayerLocation
  • adult: DonkeyRenderer.Type
  • baby: DonkeyRenderer.Type

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(DonkeyRenderState state) @ L38

  • 方法名:getTextureLocation
  • 源码定位:L38
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: DonkeyRenderState

说明:

TODO

public DonkeyRenderState createRenderState() @ L42

  • 方法名:createRenderState
  • 源码定位:L42
  • 返回类型:DonkeyRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(T entity, DonkeyRenderState state, float partialTicks) @ L46

  • 方法名:extractRenderState
  • 源码定位:L46
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: T
  • state: DonkeyRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class DonkeyRenderer<T extends AbstractChestedHorse> extends AbstractHorseRenderer<T, DonkeyRenderState, DonkeyModel> {
    private final Identifier adultTexture;
    private final Identifier babyTexture;
 
    public DonkeyRenderer(
        EntityRendererProvider.Context context,
        EquipmentClientInfo.LayerType saddleLayer,
        ModelLayerLocation saddleModel,
        DonkeyRenderer.Type adult,
        DonkeyRenderer.Type baby
    ) {
        super(context, new DonkeyModel(context.bakeLayer(adult.model)), new BabyDonkeyModel(context.bakeLayer(baby.model)));
        this.adultTexture = adult.texture;
        this.babyTexture = baby.texture;
        this.addLayer(
            new SimpleEquipmentLayer<>(
                this, context.getEquipmentRenderer(), saddleLayer, state -> state.saddle, new EquineSaddleModel(context.bakeLayer(saddleModel)), null
            )
        );
    }
 
    public Identifier getTextureLocation(DonkeyRenderState state) {
        return state.isBaby ? this.babyTexture : this.adultTexture;
    }
 
    public DonkeyRenderState createRenderState() {
        return new DonkeyRenderState();
    }
 
    public void extractRenderState(T entity, DonkeyRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.hasChest = entity.hasChest();
    }
 
    @OnlyIn(Dist.CLIENT)
    public static enum Type {
        DONKEY(Identifier.withDefaultNamespace("textures/entity/horse/donkey.png"), ModelLayers.DONKEY),
        DONKEY_BABY(Identifier.withDefaultNamespace("textures/entity/horse/donkey_baby.png"), ModelLayers.DONKEY_BABY),
        MULE(Identifier.withDefaultNamespace("textures/entity/horse/mule.png"), ModelLayers.MULE),
        MULE_BABY(Identifier.withDefaultNamespace("textures/entity/horse/mule_baby.png"), ModelLayers.MULE_BABY);
 
        private final Identifier texture;
        private final ModelLayerLocation model;
 
        private Type(Identifier texture, ModelLayerLocation model) {
            this.texture = texture;
            this.model = model;
        }
    }
}

引用的其他类