BabyDonkeyModel.java

net.minecraft.client.model.animal.equine.BabyDonkeyModel

信息

  • 全限定名:net.minecraft.client.model.animal.equine.BabyDonkeyModel
  • 类型:public class
  • 包:net.minecraft.client.model.animal.equine
  • 源码路径:src/main/java/net/minecraft/client/model/animal/equine/BabyDonkeyModel.java
  • 起始行号:L16
  • 继承:DonkeyModel
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public BabyDonkeyModel(ModelPart root) @ L17

  • 构造器名:BabyDonkeyModel
  • 源码定位:L17
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBabyLayer() @ L28

  • 方法名:createBabyLayer
  • 源码定位:L28
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

public void setupAnim(DonkeyRenderState state) @ L89

  • 方法名:setupAnim
  • 源码定位:L89
  • 返回类型:void
  • 修饰符:public

参数:

  • state: DonkeyRenderState

说明:

TODO

protected void offsetLegPositionWhenStanding(float standing) @ L103

  • 方法名:offsetLegPositionWhenStanding
  • 源码定位:L103
  • 返回类型:void
  • 修饰符:protected

参数:

  • standing: float

说明:

TODO

protected float getLegStandAngle() @ L109

  • 方法名:getLegStandAngle
  • 源码定位:L109
  • 返回类型:float
  • 修饰符:protected

参数:

说明:

TODO

protected float getLegStandingYOffset() @ L114

  • 方法名:getLegStandingYOffset
  • 源码定位:L114
  • 返回类型:float
  • 修饰符:protected

参数:

说明:

TODO

protected float getLegStandingZOffset() @ L119

  • 方法名:getLegStandingZOffset
  • 源码定位:L119
  • 返回类型:float
  • 修饰符:protected

参数:

说明:

TODO

protected float getLegStandingXRotOffset() @ L124

  • 方法名:getLegStandingXRotOffset
  • 源码定位:L124
  • 返回类型:float
  • 修饰符:protected

参数:

说明:

TODO

protected float getTailXRotOffset() @ L129

  • 方法名:getTailXRotOffset
  • 源码定位:L129
  • 返回类型:float
  • 修饰符:protected

参数:

说明:

TODO

protected void animateHeadPartsPlacement(float eating, float standing) @ L134

  • 方法名:animateHeadPartsPlacement
  • 源码定位:L134
  • 返回类型:void
  • 修饰符:protected

参数:

  • eating: float
  • standing: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BabyDonkeyModel extends DonkeyModel {
    public BabyDonkeyModel(ModelPart root) {
        ModelPart body = root.getChild("body");
        ModelPart rightHindLeg = body.getChild("right_hind_leg");
        ModelPart leftHindLeg = body.getChild("left_hind_leg");
        ModelPart rightFrontLeg = body.getChild("right_front_leg");
        ModelPart leftFrontLeg = body.getChild("left_front_leg");
        ModelPart headParts = body.getChild("head_parts");
        ModelPart tail = body.getChild("tail");
        super(root, headParts, rightHindLeg, rightFrontLeg, leftHindLeg, leftFrontLeg, tail);
    }
 
    public static LayerDefinition createBabyLayer() {
        MeshDefinition meshdefinition = new MeshDefinition();
        PartDefinition partdefinition = meshdefinition.getRoot();
        PartDefinition body = partdefinition.addOrReplaceChild(
            "body",
            CubeListBuilder.create().texOffs(0, 13).addBox(-5.0F, -3.0F, -7.0F, 8.0F, 6.0F, 14.0F, new CubeDeformation(0.0F)),
            PartPose.offset(1.0F, 14.0F, 0.0F)
        );
        PartDefinition tail = body.addOrReplaceChild("tail", CubeListBuilder.create(), PartPose.offset(0.0F, -1.5F, 6.5F));
        tail.addOrReplaceChild(
            "tail_r1",
            CubeListBuilder.create().texOffs(24, 33).addBox(-2.5F, -1.0F, -0.5F, 3.0F, 3.0F, 8.0F, new CubeDeformation(0.0F)),
            PartPose.offsetAndRotation(0.0F, 0.0F, 0.0F, -0.7418F, 0.0F, 0.0F)
        );
        body.addOrReplaceChild(
            "left_hind_leg",
            CubeListBuilder.create().texOffs(12, 44).addBox(-2.5F, -1.5F, -1.5F, 3.0F, 8.0F, 3.0F, new CubeDeformation(0.0F)),
            PartPose.offset(2.25F, 3.5F, 5.25F)
        );
        body.addOrReplaceChild(
            "right_hind_leg",
            CubeListBuilder.create().texOffs(0, 44).addBox(-2.5F, -1.5F, -1.5F, 3.0F, 8.0F, 3.0F, new CubeDeformation(0.0F)),
            PartPose.offset(-2.4F, 3.5F, 5.4F)
        );
        body.addOrReplaceChild(
            "left_front_leg",
            CubeListBuilder.create().texOffs(12, 33).addBox(-2.5F, -1.5F, -1.5F, 3.0F, 8.0F, 3.0F, new CubeDeformation(0.0F)),
            PartPose.offset(2.4F, 3.5F, -5.3F)
        );
        body.addOrReplaceChild(
            "right_front_leg",
            CubeListBuilder.create().texOffs(0, 33).addBox(-2.5F, -1.5F, -1.5F, 3.0F, 8.0F, 3.0F, new CubeDeformation(0.0F)),
            PartPose.offset(-2.4F, 3.5F, -5.4F)
        );
        PartDefinition neck = body.addOrReplaceChild("head_parts", CubeListBuilder.create(), PartPose.offset(0.0F, -3.0F, -5.0F));
        neck.addOrReplaceChild(
            "neck_r1",
            CubeListBuilder.create().texOffs(30, 9).addBox(-3.0F, -6.0F, -3.0F, 4.0F, 8.0F, 4.0F, new CubeDeformation(0.0F)),
            PartPose.offsetAndRotation(0.0F, 0.0F, 0.0F, 0.3927F, 0.0F, 0.0F)
        );
        PartDefinition head = neck.addOrReplaceChild("head", CubeListBuilder.create(), PartPose.offset(0.0F, -5.0F, -3.0F));
        head.addOrReplaceChild(
            "head_r1",
            CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -3.6F, -8.4F, 6.0F, 4.0F, 9.0F, new CubeDeformation(0.0F)),
            PartPose.offsetAndRotation(0.0F, -1.0F, 1.0F, 0.3927F, 0.0F, 0.0F)
        );
        head.addOrReplaceChild(
            "left_ear",
            CubeListBuilder.create().texOffs(0, 0).addBox(-2.0F, -6.5F, -0.3F, 2.0F, 7.0F, 1.0F, new CubeDeformation(0.0F)),
            PartPose.offsetAndRotation(2.0F, -3.5F, -1.0F, 0.48F, 0.0F, 0.48F)
        );
        head.addOrReplaceChild(
            "right_ear",
            CubeListBuilder.create().texOffs(22, 0).mirror().addBox(-2.0F, -6.5F, -0.3F, 2.0F, 7.0F, 1.0F, new CubeDeformation(0.0F)).mirror(false),
            PartPose.offsetAndRotation(-2.0F, -3.5F, -1.0F, 0.48F, 0.0F, -0.48F)
        );
        body.addOrReplaceChild("right_chest", CubeListBuilder.create(), PartPose.offset(-1.0F, 10.0F, 0.0F));
        body.addOrReplaceChild("left_chest", CubeListBuilder.create(), PartPose.offset(-1.0F, 10.0F, 0.0F));
        return LayerDefinition.create(meshdefinition, 64, 64);
    }
 
    @Override
    public void setupAnim(DonkeyRenderState state) {
        super.setupAnim(state);
        state.xRot = -30.0F;
        float headRotXRad = state.xRot * (float) (Math.PI / 180.0);
        float eating = state.eatAnimation;
        float standing = state.standAnimation;
        float feedingAnim = state.feedingAnimation;
        float baseHeadAngle = (1.0F - Math.max(standing, eating)) * ((float) (Math.PI / 6) + headRotXRad + feedingAnim * Mth.sin(state.ageInTicks) * 0.05F);
        this.headParts.xRot = standing * ((float) (Math.PI / 12) + headRotXRad)
            + eating * ((float) (Math.PI / 2) + Mth.sin(state.ageInTicks) * 0.05F)
            + baseHeadAngle;
    }
 
    @Override
    protected void offsetLegPositionWhenStanding(float standing) {
        this.leftHindLeg.y = Mth.lerp(standing, this.leftHindLeg.y, -0.3F);
        this.rightHindLeg.y = Mth.lerp(standing, this.leftHindLeg.y, -0.3F);
    }
 
    @Override
    protected float getLegStandAngle() {
        return (float) (Math.PI / 3);
    }
 
    @Override
    protected float getLegStandingYOffset() {
        return 1.0F;
    }
 
    @Override
    protected float getLegStandingZOffset() {
        return 0.5F;
    }
 
    @Override
    protected float getLegStandingXRotOffset() {
        return 0.0F;
    }
 
    @Override
    protected float getTailXRotOffset() {
        return (float) (-Math.PI / 4);
    }
 
    @Override
    protected void animateHeadPartsPlacement(float eating, float standing) {
        this.headParts.y = Mth.lerp(eating, this.headParts.y, -1.2F);
        this.headParts.z = Mth.lerp(standing, this.headParts.z, -3.6F);
    }
}

引用的其他类

  • DonkeyModel

    • 引用位置: 继承
  • ModelPart

    • 引用位置: 参数
  • PartPose

    • 引用位置: 方法调用
    • 关联成员: PartPose.offset(), PartPose.offsetAndRotation()
  • CubeDeformation

    • 引用位置: 构造调用
    • 关联成员: CubeDeformation()
  • CubeListBuilder

    • 引用位置: 方法调用
    • 关联成员: CubeListBuilder.create()
  • LayerDefinition

    • 引用位置: 方法调用/返回值
    • 关联成员: LayerDefinition.create()
  • MeshDefinition

    • 引用位置: 构造调用
    • 关联成员: MeshDefinition()
  • DonkeyRenderState

    • 引用位置: 参数
  • Mth

    • 引用位置: 方法调用
    • 关联成员: Mth.lerp(), Mth.sin()