OcelotRenderer.java

net.minecraft.client.renderer.entity.OcelotRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.OcelotRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/OcelotRenderer.java
  • 起始行号:L14
  • 继承:AgeableMobRenderer<Ocelot,FelineRenderState,AbstractFelineModel>
  • 职责:

    TODO

字段/常量

  • CAT_OCELOT_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L15
    • 说明:

      TODO

  • CAT_OCELOT_BABY_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public OcelotRenderer(EntityRendererProvider.Context context) @ L18

  • 构造器名:OcelotRenderer
  • 源码定位:L18
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(FelineRenderState state) @ L22

  • 方法名:getTextureLocation
  • 源码定位:L22
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: FelineRenderState

说明:

TODO

public FelineRenderState createRenderState() @ L26

  • 方法名:createRenderState
  • 源码定位:L26
  • 返回类型:FelineRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Ocelot entity, FelineRenderState state, float partialTicks) @ L30

  • 方法名:extractRenderState
  • 源码定位:L30
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Ocelot
  • state: FelineRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class OcelotRenderer extends AgeableMobRenderer<Ocelot, FelineRenderState, AbstractFelineModel<FelineRenderState>> {
    private static final Identifier CAT_OCELOT_LOCATION = Identifier.withDefaultNamespace("textures/entity/cat/ocelot.png");
    private static final Identifier CAT_OCELOT_BABY_LOCATION = Identifier.withDefaultNamespace("textures/entity/cat/ocelot_baby.png");
 
    public OcelotRenderer(EntityRendererProvider.Context context) {
        super(context, new AdultOcelotModel(context.bakeLayer(ModelLayers.OCELOT)), new BabyOcelotModel(context.bakeLayer(ModelLayers.OCELOT_BABY)), 0.4F);
    }
 
    public Identifier getTextureLocation(FelineRenderState state) {
        return state.isBaby ? CAT_OCELOT_BABY_LOCATION : CAT_OCELOT_LOCATION;
    }
 
    public FelineRenderState createRenderState() {
        return new FelineRenderState();
    }
 
    public void extractRenderState(Ocelot entity, FelineRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.isCrouching = entity.isCrouching();
        state.isSprinting = entity.isSprinting();
    }
}

引用的其他类