GhastRenderer.java
net.minecraft.client.renderer.entity.GhastRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.GhastRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/GhastRenderer.java
- 起始行号:L12
- 继承:MobRenderer<Ghast,GhastRenderState,GhastModel>
- 职责:
TODO
字段/常量
-
GHAST_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
GHAST_SHOOTING_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L14 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public GhastRenderer(EntityRendererProvider.Context context) @ L16
- 构造器名:GhastRenderer
- 源码定位:L16
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Identifier getTextureLocation(GhastRenderState state) @ L20
- 方法名:getTextureLocation
- 源码定位:L20
- 返回类型:Identifier
- 修饰符:public
参数:
- state: GhastRenderState
说明:
TODO
public GhastRenderState createRenderState() @ L24
- 方法名:createRenderState
- 源码定位:L24
- 返回类型:GhastRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(Ghast entity, GhastRenderState state, float partialTicks) @ L28
- 方法名:extractRenderState
- 源码定位:L28
- 返回类型:void
- 修饰符:public
参数:
- entity: Ghast
- state: GhastRenderState
- partialTicks: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class GhastRenderer extends MobRenderer<Ghast, GhastRenderState, GhastModel> {
private static final Identifier GHAST_LOCATION = Identifier.withDefaultNamespace("textures/entity/ghast/ghast.png");
private static final Identifier GHAST_SHOOTING_LOCATION = Identifier.withDefaultNamespace("textures/entity/ghast/ghast_shooting.png");
public GhastRenderer(EntityRendererProvider.Context context) {
super(context, new GhastModel(context.bakeLayer(ModelLayers.GHAST)), 1.5F);
}
public Identifier getTextureLocation(GhastRenderState state) {
return state.isCharging ? GHAST_SHOOTING_LOCATION : GHAST_LOCATION;
}
public GhastRenderState createRenderState() {
return new GhastRenderState();
}
public void extractRenderState(Ghast entity, GhastRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.isCharging = entity.isCharging();
}
}引用的其他类
-
- 引用位置:
构造调用 - 关联成员:
GhastModel()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数/构造调用/返回值 - 关联成员:
GhastRenderState()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: