GhastRenderer.java

net.minecraft.client.renderer.entity.GhastRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.GhastRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/GhastRenderer.java
  • 起始行号:L12
  • 继承:MobRenderer<Ghast,GhastRenderState,GhastModel>
  • 职责:

    TODO

字段/常量

  • GHAST_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L13
    • 说明:

      TODO

  • GHAST_SHOOTING_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L14
    • 说明:

      TODO

内部类/嵌套类型

构造器

public GhastRenderer(EntityRendererProvider.Context context) @ L16

  • 构造器名:GhastRenderer
  • 源码定位:L16
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(GhastRenderState state) @ L20

  • 方法名:getTextureLocation
  • 源码定位:L20
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: GhastRenderState

说明:

TODO

public GhastRenderState createRenderState() @ L24

  • 方法名:createRenderState
  • 源码定位:L24
  • 返回类型:GhastRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Ghast entity, GhastRenderState state, float partialTicks) @ L28

  • 方法名:extractRenderState
  • 源码定位:L28
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Ghast
  • state: GhastRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class GhastRenderer extends MobRenderer<Ghast, GhastRenderState, GhastModel> {
    private static final Identifier GHAST_LOCATION = Identifier.withDefaultNamespace("textures/entity/ghast/ghast.png");
    private static final Identifier GHAST_SHOOTING_LOCATION = Identifier.withDefaultNamespace("textures/entity/ghast/ghast_shooting.png");
 
    public GhastRenderer(EntityRendererProvider.Context context) {
        super(context, new GhastModel(context.bakeLayer(ModelLayers.GHAST)), 1.5F);
    }
 
    public Identifier getTextureLocation(GhastRenderState state) {
        return state.isCharging ? GHAST_SHOOTING_LOCATION : GHAST_LOCATION;
    }
 
    public GhastRenderState createRenderState() {
        return new GhastRenderState();
    }
 
    public void extractRenderState(Ghast entity, GhastRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.isCharging = entity.isCharging();
    }
}

引用的其他类